Scoundrel Rippers
Firstly, I want to say thank you for the change to batching IED construction. That definitely saves a lot of time!
Now on to the problem: shrapnel. Shrapnel covered rippers are a big part of scoundrel bashing, and to coat your rippers with shrapnel takes an absurd amount of time that we are stuck sitting around instead of bashing. I can blow through ~2K rippers in a day if I am off work and just bashing hard. So if I got win the lottery lucky and got nothing but batches of ten, then to make 2K rippers would take about 13 and a half minutes, not too bad. Now to cover each of those 2K rippers in shrapnel would take about 2 and a half HOURS with 4 sec balance per shrapnel. This is a very tedious thing and takes away valuable playing time since we are forced to sit there and do these.
Now the proposed change:
1) Allow batching of shrapnel like we can making the rippers, and give us a special target so we can drop the rippers with shrapnel to do the next batch or just force shrapneled rippers to the bottom of the table so that the unshrapneled rippers are at the top and are targetted first.
2) Allow us to construct the rippers with shrapnel already attached still able to be batched. Even if we could construct one at a time with shrapnel attached we are still looking at hours of making rippers to prepare for those long days of bashhing.
I know we are still in beta and you guys are swamped and really ARE doing a fantastic job with the game, but I wanted to give some feedback on a problem I am sure a lot of scoundrels out there are feeling.
Now on to the problem: shrapnel. Shrapnel covered rippers are a big part of scoundrel bashing, and to coat your rippers with shrapnel takes an absurd amount of time that we are stuck sitting around instead of bashing. I can blow through ~2K rippers in a day if I am off work and just bashing hard. So if I got win the lottery lucky and got nothing but batches of ten, then to make 2K rippers would take about 13 and a half minutes, not too bad. Now to cover each of those 2K rippers in shrapnel would take about 2 and a half HOURS with 4 sec balance per shrapnel. This is a very tedious thing and takes away valuable playing time since we are forced to sit there and do these.
Now the proposed change:
1) Allow batching of shrapnel like we can making the rippers, and give us a special target so we can drop the rippers with shrapnel to do the next batch or just force shrapneled rippers to the bottom of the table so that the unshrapneled rippers are at the top and are targetted first.
2) Allow us to construct the rippers with shrapnel already attached still able to be batched. Even if we could construct one at a time with shrapnel attached we are still looking at hours of making rippers to prepare for those long days of bashhing.
I know we are still in beta and you guys are swamped and really ARE doing a fantastic job with the game, but I wanted to give some feedback on a problem I am sure a lot of scoundrels out there are feeling.
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Comments
Or you could get like 6 bags and put specific mods in specific bags... and just pull them out of the correct bag as you need them. Only 50 item capacity on bags though so that's a pain.
Ideally though having some other syntax like FLING RIPPER WITH SHRAPNEL AT TARGET would be nice.