Nanoseer
I get this is almost two weeks in but nanoseer outside of nanotech seems to have the most useless skills. First, in order to rival other classes damage output in pve you need to stack freeze and also in a pvp situation you will be getting balanced disrupted a lot. Second, all the prop grab stuff and extend items I have no idea why they are in a class base skill tree those are more generalish and don't understand the point of it being with space mages. Third, all of their major attacks are either damaging them, or going to kill your own team. For Oblivion, i honestly only use speedup and i don't see much of an effective tool. Maybe other nanoseers so it differently I dunno, but i'm talking with a couple in crew chat and it prompted me to post this
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Speedup also helps the other players.
Sanity is super incredibly painful and not worth what it gives you.
We have the most balance-disruption out of all the classes, and we'll shine once confound is fixed, but right now we're applying the same mind-affs over and over which leaves the class feeling pretty useless or slow for pvp.
For PVE, after testing, we do have the lowest dps out of all the classes, and could definitely use a buff there to either our speed or our damage output.
Speedup and slowdown are for changing the tide of the battle. If your team is winning, SPEEDUP and give it a bit of a boost. If you guys are losing, SLOWDOWN, give your wetwiring more time to heal you. It's not massive but it definitely makes a difference. The skills that damage/hinder/hurt/whatever everyone in the room are also very powerful for the most part. Think about how to synergize the stuff you have for a burst and you might see how strong this stuff can be against a group of enemies.
Freeze is weak, there's no getting around that, but if you're trying to shatter solo you're just proving how little you actually know about the class and it's kill routes. Shatter isn't a viable kill unless you have multiple seers working on a single target, and even then it's pretty crappy.
Oblivion is powerful. I said this in the other thread about our skills as well. Get swap, learn what your skills do, and you can make a difference with these. Sure some of the costs are pretty heavy, but at the same time speed/slow, breakdown, mindmelt, negation, cure, and frenzy are powerful, and these are just the ones i remember off the top of my head.
BEAST
Scoundrel
Speedup/Slowdown is just a fast-forward button. What happens on screen doesn't change, but it will happen at a faster/slower rate.
One use for Slowdown would be Mindswap or other DoT stuff on someone, which would be interesting. However, it would also mean that the local Fury could pop off an inferno or two without being challenged.
Freeze is literally not viable. If you have multiple of any class you're obviously going to get the killpath easier. If you have multiple Nanoseers then you'd pursue Mindmelt, not Shatter. Shatter is not worth touching at all, ever.
Oblivion is really NOT powerful. I don't get this. It doesn't tilt the balance of a battle, it hurts everyone, but it mostly hurts the Nanoseer. Oblivion is more like turning everything into a dice roll or kicking the chess board off of the table.
Oblivion WOULD be powerful if we didn't have to channel Empyreals. The fact that we do makes it hideously mediocre, on top of Sanity crippling us at a certain point.
I'll make a post in this thread and the other thread explaining why Oblivion isn't that good relatively soon.
You completely negate attacks by spending balance. You don't change the state of the battle, you just delay. Even if you're using Multistrike and Negation, you're going to have to let hits through, and they're going to hit a lot harder than you do. Vs a Fury, you'll be getting chunked by their off-balance attacks every so often.
Increasing your damage by 25% for 5 hits allows us to keep up with other classes, if we also throw down DoT.
Travelling across the universe? Engineers are better for that. Also, everyone can get mark for 550 lessons. 2 hours IS an upgrade, yes, but it's also 1 of our precious four Empyreal skill slots. I'm not sure if it can be interrupted? I imagine yes.
I'll start working on my Oblivion thing now.
The Traveller - Utility/Fun Empyreal. Marking is an upgraded version of Exploration Mark (limited), Speedup/Slowdown control tempo, Timeline is pretty nice.
The Architect - Utility/Troll Empyreal. Invisibility overrated. Efficiency mitigates some of the worst parts of the skillset, not enough. Extend isn't really marketable? Distribution... No.
The Progenitor - Defence/Denial Empyreal. Cure is nice if someone just hit you with a big affliction. Grounding is... Situational. Negation just delays. Interdict is a farce.
The Sunderer - Control/AoE Empyreal. Destruct is limited. Ripples is... bad. Quake is nice. Why does it work on other rooms...? Breakdown is our third instakill, seems... Possible.