Corporations
Hello
Just found about this mud. How is the corporation/guild system going to work? Are players going to be able to create their own corporations/guilds?
Just found about this mud. How is the corporation/guild system going to work? Are players going to be able to create their own corporations/guilds?
1
Comments
edit: oops, it was Tecton: http://forums.starmourn.com/discussion/comment/631#Comment_631
also, great to have you! We're all getting excited about the game!
Jin
VOTE FOR STARMOURN
if there's no kittens in space
I'm going on a rampage
TectonToday at 2:17 PM
They're called w'hoorn, Groot
sets out a saucer of milk
Most muds don't have player created guilds/corps that war with each other.
It's worth noting though, that the organizations that DO exist (the three cities) will be player run (scatterhome still in limbo as to HOW this will function, though), and will operate functionally the same as a corp/guild.
The clans being referenced are more of a player maintained chat channel, with some minor additional features.
You can have a bank account and permissions can detect clan membership so if houses use that system you could have a clan headquarters.
There is an issue with ownership as I haven't seen clans being able to own stuff but could be a feature request so the clan itself could own houses and ships.
(Come join my Grand Rallying Overt Operations Team!)
And yes, I am an EVE Online player. I also recall a discussion on TopMud boards where we were talking about sci-fi muds and how it would be easier to RP.
Anyway, for Starmourn to allow for players run clans/corporations to wage war, to conquer territory, in a way, similar to what EVE is, I think that would be wonderful and very much an attraction for traditional MMO players. And it would add the extra boost to PVP