[Fury] Let's talk about the rage attack window...
I feel that it's way, WAY too short. Often times I won't even be able to get one off if I'm typing manually (yes, I'm a crazy who still does this sometimes), and I type REALLY fast. I get that the COMBO command is supposed to be the answer to this...but I don't think it solves the problem completely.
If you've played IRE combat before, then you'll know that who has the advantage in a fight can change VERY quickly, and being unable to adapt on the fly because the rage window is so short feels limiting. For example, say that you use a COMBO attack depending on the rage attack to take advantage of an ailment, and then your opponent cures that ailment part-way through; wouldn't you prefer to switch the rage attack to something more useful? I would. But you currently can't because the window is so short.
I would much rather see the rage attack window simply removed. Allow one rage attack when you enter a stance, and leave the window open for as long as you normally sit in a stance.
If you've played IRE combat before, then you'll know that who has the advantage in a fight can change VERY quickly, and being unable to adapt on the fly because the rage window is so short feels limiting. For example, say that you use a COMBO attack depending on the rage attack to take advantage of an ailment, and then your opponent cures that ailment part-way through; wouldn't you prefer to switch the rage attack to something more useful? I would. But you currently can't because the window is so short.
I would much rather see the rage attack window simply removed. Allow one rage attack when you enter a stance, and leave the window open for as long as you normally sit in a stance.
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You can already send another rage attack while off balance, before the previous one goes through (as a means to cancel out the original input) So if you do combo wound flyingcut Maruna... You could send rage rend maruna instead afterwards and it'll cancel out the flyingcut. I don't find it to be a big deal beyond that, you have 2 full seconds to change it before your stance changes and then another second afterwards. That's not any shorter than other games give you for decisions.
I think this could alternatively be solved by moving the stance change (and therefore rage window) closer to the battle flow ability.
Additionally, while it is not the crux of this argument, I would not be against either lowering the difficulty of Fury or increasing the difficulty of other classes to achieve a level of parity in effort required, particularly given that Fury has a huge amount of lesson gates to important abilities that other classes do not, and currently are not as effective as other classes in either PvE or PvP (BEAST is king right now).
That said, you alluded to other IRE games being fast paced. Fury, as it stands, is slower than other games except for Lusternia (Like 85% of classes in those games at least). Curing is also much slower, thus requiring even less reaction speed to keep up.
That said, you alluded to other IRE games being fast paced. Fury, as it stands, is slower than other games except for Lusternia (Like 85% of classes in those games at least). Curing is also much slower, thus requiring even less reaction speed to keep up.