Queue System
Just curious if there are any plans on expanding the Queue system? It's very minimal as it is, with just a few ways to use it, and I found out tonight that it only accepts a single queue'd item, which means stacked aliases won't queue properly whatsoever. A simple alias of stand/wield weapon/attack will fail completely if you use the queue, but obviously if I am spamming my alias then it works just fine. This alone makes the queue system nearly useless, imo, since spamming is still the only real way to use it effectively.
For reference: https://ada-young.appspot.com/pastebin/y9ALxp3A -- so while I could easily handle being proned off balance (and losing my blade because of weak arms) using aliases manually, using the queue was a definitive negative on my side.
If I've missed something, please let me know!
For reference: https://ada-young.appspot.com/pastebin/y9ALxp3A -- so while I could easily handle being proned off balance (and losing my blade because of weak arms) using aliases manually, using the queue was a definitive negative on my side.
If I've missed something, please let me know!
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For scoundrel I would like to be able to queue ammo switch and the next shot at the same time. Even with the increased 1sec balance on ammo switch it is fast enough I'd rather deal with it as a single move.