Nanoseer Balance
So, there seems to be... A bit of a disconnect when it comes to Nanoseers and combat. A few people now have raised issues with this ingame and in the discord.
Engineers have the strongest utility with Heartstart and Wormholes, among other things.
Beasts are insanely painful, and also tanky.
Fury is incredibly painful, but not as bad as Beast.
Scoundrels seem to be in a pretty okay place? I've not had much experience. Maybe they're in a similar boat to nanoseers.
Nanoseers at the moment have some of their best features locked behind cooldowns or long balance timers or setup, and even with these, sometimes struggle to match with other classes.
I mostly want to throw this up for others to voice their concerns, like the freeze>swarm combo, and concerns with multistrike.
Engineers have the strongest utility with Heartstart and Wormholes, among other things.
Beasts are insanely painful, and also tanky.
Fury is incredibly painful, but not as bad as Beast.
Scoundrels seem to be in a pretty okay place? I've not had much experience. Maybe they're in a similar boat to nanoseers.
Nanoseers at the moment have some of their best features locked behind cooldowns or long balance timers or setup, and even with these, sometimes struggle to match with other classes.
I mostly want to throw this up for others to voice their concerns, like the freeze>swarm combo, and concerns with multistrike.
0
Comments
Muscular Subsystem afflictions include delaying movement by 2 seconds or increasing all balance times by 25% whereas Sensory, which Nanoseer places a heavy emphasis on, has subsystem afflictions such as Demented Vision (or Dementia from other games) and Disrupted Comms (a chance to make it to where the person can't hear comms at all). Couple this with afflictions like Deaf (which only blocks says) and Blind (which can be circumvented with the use of a mapper), I'm questioning the value of many of Sensory's afflictions. The only one I see value in is Blurred Vision since it can reduce damage by 10%. I'm not entirely sure if the Sensory affliction that can cause someone to hit an unintended target can cause them to hit themselves, but if not... that means it's useless for 1v1 combat as well.
In short, Sensory afflictions probably could use a look at since they're a part of Nanoseer's focus. As of right now, they're easily mitigated by a few lines of code and don't provide a real mechanical malus that pressures an opponent.
Here's what I've tried in order of effectiveness: (I always apply freeze when needed)
Swarm
Freeze -> Swarm
Multistrike -> Freeze -> Swarm
Delay -> Multistrike -> Freeze -> Swarm
Delay -> Freeze -> Swarm
I've also tried some frenzy but it's really random and for the most part slows the whole group down.
Here's what I found ->I'm level 32 and when grouping with a level 21 nanoseer and level 35 BEAST he does about 50% more damage than I do every fight. And yes he's higher level NOW, but like I said it's mostly cause he does so much more damage and the damage gap is INCREASING (and not just due to levels, I've been watching it increase since level 10).
Now PvP:
I've only a small amount of testing here. I was able to get a few shatter kills but I MUST be doing something wrong. It takes 4 hits to prep a limb and a 5th to break. You have to break 3 limbs then also have 5 stacks of freeze. So it's a prep AND momentum kill. It was taking me an average of 25 hits to get this done, but once you prep you start getting freeze stacks, then you need to break, and you lose stacks while you break. Again, I may do doing this wrong.
Here's what the BEAST does to win every fight without any effort:
If (balance) {
BLEED ATTACK
}
He wins after about 6 attacks. Last tick that does me in hits for about 650 bleed damage. Bleed continues to stack if you use negation.
k.
That's about all the PVP testing I've done, which is not much. Maybe I'm missing something but.. wtf?
I'm willing to be doing everything wrong. Please someone tell me I'm missing something. I love the nanoseer concept. I hate feeling sucky.
Then I get a couple swarms in ranging from 210-260 generally.
Then it's freeze, swarm swarm repeat. Repair. Next target.
The other day though I was getting three swarms on freeze and that was far nicer.
Also Freeze is a levelled affliction so the more stacks of it the longer it takes them to cure it off. I have had mobs at L3 freeze.
Delay Multistrike, Freeze till Mutistrike starts, they will cure one level of freeze before it strikes, and then swarm till dead. I have never had a mob cure frozen completely before dieing.
I had zero downtime as a Nanoseer, which I do as a plasma hunting Beast. I could mix in Nano repair for heals.
Nanoseer isn't supposed to be an in your face class like Beast. It's play style should be different.
Also, once you tie in Frenzy you are doing some solid damage.
25% boost over all damage for 5 hits is a damn good boost when Damage kills are still king right now.
Are some kills faster than others? Sure, though not by much. You are arguing over a couple seconds here.
Railshot Spam (15 Second TTK)
Frenzy->Delay->Freeze->Swarm (16 Second TTK)
====================
Also my BEAST friend hits between 400-450 with hobble pound.
Our TTK is much different than what you are seeing.
Stacking multiple levels of freeze seem inefficient too. Since swarm hits for about 100-150 more damage then freeze at level 32.
Is the extra 25ish% damage compared to my burn due to stats or douse?