Balancing weapon & armor economics
Currently, it takes several hours of grinding to afford a single piece of armor or a weapon appropriate to your level from NPC vendors. Considering a player needs 7+1 pieces of gear to gear up, it's not practical to afford low level armor sold from NPC vendors until you've leveled far past its usefulness.
I think NPC vendors selling armor and weapons need a balance pass to better match the amount of marks a player is able to generate at their respective levels.
I think NPC vendors selling armor and weapons need a balance pass to better match the amount of marks a player is able to generate at their respective levels.
0
Comments
Further they have have said on the forums here somewhere that further balancing re:marks is something for them to look at now that they are getting more data to work with since they have more players.
I've been doing that, but I've also had to tell a few friends to pretend they don't exist. Even for filling in a single slot, they're so expensive.
Yep yep. Just wanted to draw attention to this in particular...
Another problem I am facing right now is that I am bashing in areas that are much higher than my level because the areas at my level give very little experience. This leads to many drops that are too high level to use. I don't think people should necessarily be punished for attempting to bash in higher level areas.
Also, you only get 10% of an item's NPC shop value when scrapping it. Needless to say I'm pretty pissed.
And broke. Again. It was a nice ten minutes of financial liberty, at least.