balancing "aggressively malfunctioning drone" mobs
When you look at a mob, you are given an approximate estimate of the mobs strength. In Song's undercity, the "aggressively malfunctioning drone" is far, far stronger than the security robots patrolling the same area, yet they rate the same on the relative Strength scale.
The strength rating of malfunctioning drones should, IMO, be increased.
Also, it would be nice if the experience reward for killing them was also commensurate to the effort required to take one down, as currently the effort involved is more akin to taking on a level 15 or 20 mob, but the experience reward is tuned as if it's a level 10 mob.
The strength rating of malfunctioning drones should, IMO, be increased.
Also, it would be nice if the experience reward for killing them was also commensurate to the effort required to take one down, as currently the effort involved is more akin to taking on a level 15 or 20 mob, but the experience reward is tuned as if it's a level 10 mob.
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aggressively malfunctioning drones have no such mechanic.
Nope, still can't kill it.
Do a bunch of other stuff.
Level up, fight aggressive drone, die.
Nope, still can't kill it.
Do a bunch of other stuff.
Level up, fight aggressive drone, win.
Ah, there we go.
I don't think there's a need to make it any more complicated. The challenge ratings are calculated, and at low levels there's very little granularity so it is hard to have "stronger than you" not be a wide range. There's just too little to work with.
Otherwise the final step is:
Yay you killed it, now go fight stuff that's easier but gives more experience.
Fighting other monsters also includes a class's CC as a baseline for how easy or difficult it may be.
If it was only me, sure. I'm well past the drones. But I've had friends run into them, and they do carefully check what they're fighting before they attack. And judging from the death notices, it's affecting a lot of others as well.
If you say we might as well ignore this mob, then why not ignore every mob that's poorly tuned? Why balance things at all?
Why kill a mob A that probes as even in strength to you and gives you 2% experience, but nearly kills you each time, when you can hunt mob B with the same probe and experience reward, but is a lot easier to kill?
EDIT: To clarify, if it really does need looked at I have no issues with it. I don't want to see knee jerk reactions when SM is a very different take on hunting in MUDs.
Your desire for guessing can easily be accomplished by you not using probe. Still the risk should equal the reward. If it does not, then most prudent people will avoid the risk. There is nothing to be gained in fighting mobs that can nearly kill you for the same experience gained fighting mobs that are easy to handle.