Broken Calls
As of right now, Calls seem highly broken. We can't say for sure, because we can't seem to see the vote breakdown (plz make this happen, @Tecton /anyone else capable), but -every- Call has passed.
Given that, is it possible to put a hold on Calls until you all have a chance to review what's causing the issue and get it fixed? Right now any citizen of Scatterhome can be tossed and lose any collected influence and/or position by default.
Edit - I also sent a BUG about this and I know at least one person has sent an ISSUE over it, but it seems pretty pressing given the potential consequences.
Given that, is it possible to put a hold on Calls until you all have a chance to review what's causing the issue and get it fixed? Right now any citizen of Scatterhome can be tossed and lose any collected influence and/or position by default.
Edit - I also sent a BUG about this and I know at least one person has sent an ISSUE over it, but it seems pretty pressing given the potential consequences.
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One idea I am pondering for the future is maybe having calls need a minimum vote or influence count to pass, regardless of the yay/nay ratio. Makes it a little more about "the will of the people" and a little less "let's try and sneak in to a position so I can rob the faction".