XP Requirement needs to be Lowered and Quest Logs need Updates
Last night I was in a Crew with someone and we were at the Mirror Lake killing small things like Eels and Skippers and it took a very, very long time to level. I don't know if it's being in the Crew that splits the XP together or if it's really the system itself, but it was making her angry and she quit the game. I was actually enjoying the game and I do like the grind and I know long grinds are not for everyone. But her getting angry and quitting the game had me concerned. I know the mud is still in early stages and the developers are hard at work to make it better for everyone, but here's my suggestion. Lower the XP requirement for Levels 1-5 or 10 for beginner areas. I have another small suggestion. Some of the quests, like the Quest to become Level 5 needs to give some directions on where to find creatures to kill or NPCs to help out. We had a lot of trouble in the beginning running all over trying to find something to kill or NPCs to greet. The newbie channel does somewhat help, but it's not always reliable since it tends to be quiet at times despite hundreds of people being on. Probably due to people feeling discouraged with the restriction in place to slow down spam or most of them are still new and don't know how to answer it and I can understand that. Your thoughts?
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On the other side, captaincy and hacking have been pretty fun so far and feel nicely rewarding with decent progression.
Tecton, who I need to talk to about this, is pretty heads down trying to solve some crucial problems that are causing various things to break.
It makes it so i end up not even trying the harder mobs, because they will often time kill me in three hits, and end up just grinding hundreds of the small mobs, that only give 1-3 xp %
I ended up questing instead for xp and marks, and was actually rather pleased with my results from that.
Basically don't compare your exp gain in this game to your previous experiences in other MUDs. I think Starmourn is using a different system to make each level count.
It's likely the reverse, if people feel that levelling is a struggle it's probably a greater incentive for them to powerlevel people
Bottom line: this is a MUD, not a bash-simulator MMORPG. Enjoy the variety of options!
https://countingdownto.com/?c=2341194
An exp buff would be nice...