Ship Insurance
So I was browsing the starmourn site, eagerly waiting for the game to launch so I can go to space (because space is justifiably awesome) and was reading the ship destruction and repair section. It said that each time your ship blows up the cost of the insurance increases, varying on the size of the ship. Will it always increase or are there ways we could decrease it, because I could see the price getting prohibitively high as the game goes on.
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(Scatterhome): You say, "Which by my calculations, it's your turn to pay."
(Scatterhome): Brantar says, "That's what my calculations have come to."
(Scatterhome): Paavo says, "My math adds up to that, yeah."
(Scatterhome): Cal says, "Bastards."
Like any insurance product, if they are 100% sure you are going to get blown-up within the first premium window then you are pretty much not insurable. Therefore, it would make sense that if you are being blown-up several times a day that you would need to either fly more carefully or ensure that your risk/reward for being blown-up offsets the costs of purchasing new ships. I can see this as a place for orgs to step-in and purchase replacement ships if there are wars, for example. Being well-funded via shadow proxies will be fun!
We'll see how it plays out in practice.
- Forcing jettison of cargo if you're attacked. An NPC pirate would stop to get the cargo over destroying a ship for no reason. in a pvp situation the cargo jettison would maybe make your fleeting faster and the attacker might want to stop to retrieve the items.
- Massive damage to hull or modules that would either be permanently destroyed or repairable.
- Being stranded somewhere with no drives - maybe make this a very long fix vs you dying. Can always self destruct if it'll take too long.
- If something/someone has you over a barrel you can always pay them to not finish you off?
- Crash landings requiring NPC/PC retrievals for a price or out of the goodness of their heart. This would also waste your time.
-Etc
I can't extort you if you're dead.