Support option
PvP is a big part of IRE games. But, some of us suck at it. Really, really bad.
Has there been any effort put into the development of a support role for players who want to help with the PvP realm, but are terrible at it?
I don't know if there could be scouting, supply runs, even running messages (ships are fastest form of communication, aren't they?).
Is there anything in the works?
Has there been any effort put into the development of a support role for players who want to help with the PvP realm, but are terrible at it?
I don't know if there could be scouting, supply runs, even running messages (ships are fastest form of communication, aren't they?).
Is there anything in the works?
5
Comments
I didn't expect much different with PvP, but I was hoping ShipvShip would be something a bit more methodical. More like capital ship battles and less starfighter dogfights.
https://countingdownto.com/?c=2341194
https://countingdownto.com/?c=2341194
That's an element, happily, not present in the same way in Starmourn. You mostly can't cure stuff manually (or by trigger). It's handled by your wetwiring system.
Also: looking forward to seeing wetwiring in action.
Just wondering
Kevin Roberts
Like, the idea of a revive tent might work as "field cloning facility", for example. If you're preparing to capture a cosmpiercer you could set one up close by to reduce respawn time. "Supports" could help with construction, delivery, and setup, maybe even other things.
idk, for me the best ways to help your org always feel like they're a conflict thing, but when you're most around in quiet times and can't pvp it feels like options are limited.
Here's an idea, hospital ship. You revive there after death, but, they are incredibly complicated and need a few people running around flipping switches and feeding bio-proteins into hoppers and stuff to keep up and running.
Ever read B.V. Larson's "Undying Mercenaries" series? They had bio-robotic cloning machines that needed upkeep and operation and had non-combat members of the platoon on hand to maintain and operate them.
That's the kind of thing I was thinking, but, well... Kinda late in the day, I guess.
What I don't think should be a thing is a completely separate system for the noncoms to interact with the active time-now war/battle as it just alienates the non-combatants and makes them feel like their work isn't appreciated in the long run. I'm not one to speak for every non-com (and i don't) but i've never seen a game where that kinda system brings anything but a ever-growing divide in the two styles of play. Just like How Quean said he got frustrated making those arrows, no matter how many arrows a person makes only so many can be used by the faction which can make the action of stockpiling them feel irrelevant in the short term which is unenjoyable in the long term. Give them a way to stockpile something that gives a lasting direct advantage and whoever has the hardcore non-coms will dominate and get all the best people which shuts out the new combatants, weaker factions, and even the new non-coms since their impact with be worthless the longer the game goes on.
Anyways... I drank a lot of coffee and ate a lot of fish so this is probably all over the place, nonetheless i do hope something is made to make non-combatants have a role at some point that isn't at the bottom of the pile.
Didn't always work, of course.
And when you can just keep cloning your people. the machine becomes much more valuable than they are. So that has to be factored in as well.
Either way, for me, I just want to feel like I'm meaningfully contributing to my org. Being interwoven with PVP would be nice but not absolutely necessary as long as the output is meaningful and impactful. Something that you can point out and be like "yeah, I did the thing and that was good for my org"
Hope springs eternal.