Any advice for a first-time MUD player?
So Starmourn will be my first MUD experience, and I was wondering if some of the more experienced players had any tips/advice for a newcomer? What kinds of things did you do in the beginning when you played your first MUD that sucked you in and made you feel a part of the game? Did you join a guild right away? Or stick with some of the newbie vanilla stuff to get your bearings first?
I'm sure everyone will have their own ideas on how you should start off, and I'm open to all of it!
I'm sure everyone will have their own ideas on how you should start off, and I'm open to all of it!
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When it comes to RP, make yourself open and available. Speak to people, learn about the emoting system to have new ways to express your character's actions. See if you can set up some general idea of your character's personality. Below are some things to consider (don't get overwhelmed, no need to have everything set up, but it can help/make things easier to at least consider).
Weaknesses: negative aspects of your character, things your character is not good at, either knowingly or not.
Morals: What would it mean to cross the line? Ends justify the means? Do no harm? Anything is fair in war?
Pet Peeves: what is annoying? Someone using a nickname instead of the full name? Sucking up?
Best way to piss me off: is it to point out that your left ear is bigger than the right? To always try to better you?
Best way to get on my good side: is it to buy you a drink? Do you a favor? Laugh at your bad jokes?
MINDSET
Goals:
Amibitions:
Nemesis/idol:
Rival/best friend:
Secret dream:
Take the time to figure out how aliases work in-game and on your client of choice.
Take the time to figure out triggers and the basics of scripting.
The above two can help you greatly by allowing you to make your own features, which can make the game more fun.
example alias: a basic alias might be to hand in a commonly acquired quest item to a specific NPC.
example trigger: a basic trigger might be something like highlighting a person's name or particular items you're interested in when advertised on a market channel.
example combination: a more complex script and combination of the two might allow you to use less commands while fighting to do more appropriate actions, which allows you to quickly send them and focus more on strategy than syntax.
I'm not sure what other clients can do for their command history, but try to figure it out. I like Mudlet, and here are some things it can do:
press up to access previously entered commands (pretty common amongst most clients)
tab completion lets you type part of a word and complete it by pressing tab, it will cycle through recent game history to find the closest matches, which is great for typing long or complex names
command history completion lets you do similar to tab completion, except by pressing up instead, you can cycle through commands that match your input
That's all I have time for at the moment. I focused mostly on accessibility, which help facilitate playing the game. Don't underestimate these features, I've used every single one of them from day 1 of playing text games, except for when Mudlet didn't exist, of course!
Also, one last tip: take note of useful help files you find as you may want to find them later and you might forget how you got there.
Think of your numpad like this:
In Out Up
Northwest North Northeast Down
West East
Southwest South Southeast
Or, you can do something that is more comfortable or sensible to you. I've ran that scheme for over 11 years now and it works great for me.
Hotkeys can also let you bind attacks or target selection if you have a script setup for that kind of thing, or just about anything you can think of if you have the technical ability.
I love roleplaying in pen and paper games, and I have a soft spot for text adventures, so I imagined it being like the perfect marriage of the two. I was blown away at how complex it was, and kind of just staggered away from it thinking there was no way I could do it.
I sort of wrote it off as not being a huge fantasy guy, and that the sci-fi setting of Starmourn will be the missing element to pull me in, but finally I admitted to myself that I may be setting myself up for disappointment unless I get some solid advice. So I made this thread!
Another tip!
Learn how to move around and get from place to place. That way you can easily bump into people to interact with. There is usually one special spot in every city that serves as a hub for RP or meeting up. If you are interested in RPing, heading there gives you a good chance for some interaction.
- Don't be in a hurry to reach the end, enjoy the journey. MUDs aren't like MMOs that the game only begins when you hit max level. There's very little of the game that you can't do at any level.
- Don't be afraid to ask for help/advice - MUD communities are by far one of the most caring and helpful that I've been involved with. Everyone generally wants you to succeed and stick around!
- Explore all of the avenues available to you, but don't feel pressured to pursue them all - do what you enjoy!
- Don't be afraid to take risks and die, playing it too safe will probably have you shy away from many fun and interesting opportunities.
I'm sure I've got dozens more, but that's all I can think of right this moment!This is probably the biggest problem I have in any MMO, I played Eve for the better part of two years and never did any PVP...a big regret of mine.
This frood has never been sassed without one!
Even using mudlet and being good at scripting in mudlet, I still find the game aliases useful.
Also, the web client is excellent, and if I wasn't used to mudlet and the language (lua) it uses, I'd use the web client instead. Especially starting out - less time spent configuring stuff and more just playing the game.
My advice - definitely try Achaea a bit more - being familiar with mud concepts will make Starmourn's release more enjoyable for you. Instead of spending the first month figuring out what muds are, you'll be out there being the first to explore, build, kill or whatever it is you find the most fun.
1. Use a client and join the relevant clan/group in game. Ask lots of questions.
My very first MUD experience was logging in to Achaea because I wanted to play something at work while I was bored that didn't look like a video game. At the time, I only used Telnet from the command prompt. I played Achaea with telnet for nearly 6 months until someone in game asked me what client I was using.
If you have coding/programming background then start with Mudlet. If that is also new to you, start with Nexus. Do not take this advice lightly.
You'll find that Nexus will serve your needs aplenty for a lot of things, however, you will likely find there is more community support and customization available with a client like Mudlet (probably the most popular, followed by MUSH client).
2. Do one simple thing at a time.
I was blown away at the depth of Achaea. I was expecting a very simple "go west, pick up sword, kill demon" experience. IRE MUDs had more depth and complexity than I could've imagined. This is what really got me hooked.
My suggestion is to learn a basic task, for example, find the snarfrats and squanch them until they're all in small particles. Learn to do this and become comfortable with it. Experienced mudders will be like "Snarfrats squanched! What's next?!" but the newbie will need to learn how to follow the map, which direction they're in, what to do when you get lost on the way, writing the alias for future re-squanching, where to sell their tails, etc. Do this until you're comfortable with the process, then move on to the next thing.
There's a lot involved in an IRE game and I highly recommend taking things one step at a time. There's a temptation to jump off the deep end with everything but you'll find yourself stretched thin and not sufficiently learning any particular facet of the game.
3. Learn some basic code, or be open to learning to code.
MUDs by their very nature lend themselves to coding. You can get away with A LOT without having to be a coding genius, and the mods have indicated they're trying to lighten the coding load with Starmourn. However, learning something basic like creating an alias or a simple trigger is invaluable. It can also be fun and interesting if you approach it with the right mindset. I knew nothing of lua when I first started with mudlet. I watched youtube videos to learn how to create and call a variable. This was many years ago now, and today I feel comfortable putting LUA down as one of my known languages on my resume for work, all thanks to Achaea and mudlet.
4. Don't buy artefacts immediately, or without fully understanding what you're getting.
I often see newbies buying the wrong artefact first, or spending their hard earned credits on the less optimal option. If you want to support the game please do so, but be very sure of what you're buying. Ask around a lot and do the math on your own (where relevant).
I spent my very first credits I got from leveling on buying a pipe because I thought it'd make me look cool and fit my personality. Little did I know that I needed to use those credits for lessons.
5. Play an existing IRE game if you want a leg up or have the MUD itch.
This will help you get the basic mechanics, and you'll spend less time fighting with your client on Starmourn release. As an example I already have a lot of aliases, scripts, and my GUI that I'll be taking from Achaea and transporting to Starmourn.
The wall of text soon becomes broken down in chunks that your mind automatically learns to filter as "IMPORTANT READ EVERYTHING" or "I can skip this safely without worrying that I'll die or my ship will explode" and many steps in between.
As has been written above, use HELP for everything and don't be afraid to communicate with people the things that you want or need. IRE does an incredible job on their help files. You'll learn some amazing things that you won't even have been looking for when you make a habit of reading through and jumping into the rabbit hole.
Don't be afraid to experiment with ideas and interaction with other players and also NPCs. IRE does not have perma-death, so you can risk things you might never consider in real life. Speaking of real life, MUDs (and in my opinion, IRE especially) can emotionally draw you in powerful ways. That's okay, but remember that you are not your character and you are helping to write and enjoy the story from the outside. Being human, people tend to identify and therefore emotionally attach themselves to their characters, which can be dangerous.
Above all, have fun! Looking forward to interacting with you and everyone in game!
Jin
VOTE FOR STARMOURN
if there's no kittens in space
I'm going on a rampage
TectonToday at 2:17 PM
They're called w'hoorn, Groot
sets out a saucer of milk
You start recognizing MUD output as a chunk eventually, with the individual words not mattering for many things in a very similar fashion.
One thing I did when I first started, was read through the help files, one by one. Not just searching for what I was looking for, but reading every one of the first... I don't know... The first 12 categories? The "basic" ones. I skipped or skimmed the more advanced ones, like about housing or artefacts. I actually did this for the first two or three days (real life days) after I discovered the game (keeping in mind I don't have a lot of free time).
That may or may not be everyone's cup of tea, and certainly isn't strictly necessary, but I found it both interesting and incredibly helpful, and I'm sure is part of the reason my newbie experience was perfect.
I started with no coding experience, and I started on Nexus, but due to some players' willingness to help, I learned how to set up Mudlet and make my own triggers and aliases, both game aliases and Mudlet. I've since learned how to do a little with Nexus as well, just simplified stuff though. Aliases really are a life saver, triggers can be so QoL, and I'm very proud of myself and really enjoyed my accomplishments in coding, although I'm nowhere near being able to put it on my resume. :awesome:
Also, even if coding's not a thing for you, a lot of people are also happy to share their scripts around or just help people get to where they'd like to be.
Hopefully any newbies trolling the forums like I was will get us much out of all of this advice as I have.
Highlight anything that's important to you.
If you can't change the colour in the config (Which has a lot of variability) highlight it. That way if you're not paying complete attention and you suddenly see a splash of yellow in the sea of grey text you know 'Oh hey I need to pay more attention now"
I'm a big gamer, and have always loved pen & paper games (especially the rp involved), so about a month ago I just googled "best games for roleplaying" and Achaea came up in one of the forums I found. As I was researching it, Starmourn instantly stole my attention on the main page because I’m a huge sci-fi fan, and then I saw that it was releasing this year and decided to join the forums and follow its progress.
The only other MUD-like experience I’ve ever had (aside from my preliminary adventuring in Achaea) is when I applied for a character in the Shadowrun Denver MUSH, but I never made it in because of all the character rules, I went through three rounds of character revisions before calling it quits (but that is more the fault of Shadowrun’s massive amount of rules rather than the MUSH itself).
I am also a backer of Star Citizen and while waiting for it to release I thought this would be a cool game to get into. Turns out I now have to wait for two amazing space games xD