Announcements post #324: 2021 year in review!
From: Fiendish Damiel, Pew Pew Pew
Subject: 2021 year in review!
Hello Spacers!
The time has come for our end of year roundup, and I hope you'll all agree that it has been an AMAZING year for Starmourn. We saw the introduction of player housing, real world player shops, Hardcore mode (permadeath), daily streaks, battlebots, a ship arena, several major new areas, a new tradeskill, a complete modding tradeskill overhaul (including the first opportunity to hire NPC staff), huge changes to ship building, combat, mining and systems, asteroid exploration and spacewalk mining, LOADS of amazing roleplaying events led by both players and Storytellers, and so much more that it's hard to summarize!
In fact, I was going to do a summary one for this end of year post, but I think it might actually be appropriate to post a full changelog of all the changes the game has undergone this year!
Today will also see the introduction of new years' commendation awards, where you will all have a chance to nominate people for awards, prizes and most importantly warm, fuzzy feelings, which will then be announced in the new year post (stay tuned for the next announcement for full details!)
ALSO If you haven't already done so, please do be sure to enter the current mega contest to design a whole new bashing area for the game! The deadline is the 16th Jan, and full details can be found here: https://www.starmourn.com/news/announcements/313/ or by typing NEWS READ ANNOUNCEMENTS 313.
I'd also like to take this opportunity to extend a huge, warm outpouring of love and gratitude for the amazing volunteer team, who have all worked so hard this year, and have all kept growing and learning and generally being amazing. So Soren, Saio, Argus, Nicnevin, Domin, Astor, Senzei, Ferenzi, Bricky and Bandus - and our new team of wonderful Worldbuilders, here's to you. ~Huge standing ovation round of applause with flowers and various items of underwear thrown at the stage~
Outpourings also to Eukelade, Neritus, Garryn, Zersiax, and all of the other IRE staff who have helped to make Starmourn happen this year!
But& without you all, this would not happen, so most of all, let me drench you all in my undying affection and gratitude. <3 <3 <3
This report only covers non-combat/class related updates, as Neritus is currently working on a changelog of those and it will follow shortly (and will be added to HELP CHANGELOG).
The report was actually too long to fit into the body of this news post, so I've added it all to HELP YEARINREVIEW2021
(Apologies if you saw my news mis-fire before. The post was too long to fit in one article!)
And that about sums it up so far. We still have a couple of weeks to go, which will see rewards galore for Winterflame Helpers, and much merriment throughout the holiday season.
Looking forward to 2022
More of our plans will be revealed in our New Year post, but here's a hint at what's (provisionally) in store&
- Shipmodding.
- Bodymodding.
- Improvements to the industry, economy, and Market systems.
- Development of PvP conflict systems.
- Improvements to the performance/arts systems.
- Expansions to the hacking system.
- More collectibles sets.
- RP events and some exciting new areas.
And much, much more&
PLEASE feel free to discuss on the forum in response to this post, what YOUR priorities would be for Starmourn in 2022. We want to be led by player needs, so we welcome your input!
When creating new systems and fixing up existing ones, we keep all of your ideas and feedback close in our minds, and rely on you the players to help us to move forward in the best way, so please do keep submitting your IDEAs and BUGs, and discussing the things you enjoy and the ways you hope the game will progress in our Discord channel, as we take all player feedback and suggestions seriously! This is YOUR game, and we want to see our community flourishing and happy.
Thank you so much for joining us in 2021 - now ON TO 2022!
Many, many loves, and Happy Holidays!
Damiel <3
Subject: 2021 year in review!
Hello Spacers!
The time has come for our end of year roundup, and I hope you'll all agree that it has been an AMAZING year for Starmourn. We saw the introduction of player housing, real world player shops, Hardcore mode (permadeath), daily streaks, battlebots, a ship arena, several major new areas, a new tradeskill, a complete modding tradeskill overhaul (including the first opportunity to hire NPC staff), huge changes to ship building, combat, mining and systems, asteroid exploration and spacewalk mining, LOADS of amazing roleplaying events led by both players and Storytellers, and so much more that it's hard to summarize!
In fact, I was going to do a summary one for this end of year post, but I think it might actually be appropriate to post a full changelog of all the changes the game has undergone this year!
Today will also see the introduction of new years' commendation awards, where you will all have a chance to nominate people for awards, prizes and most importantly warm, fuzzy feelings, which will then be announced in the new year post (stay tuned for the next announcement for full details!)
ALSO If you haven't already done so, please do be sure to enter the current mega contest to design a whole new bashing area for the game! The deadline is the 16th Jan, and full details can be found here: https://www.starmourn.com/news/announcements/313/ or by typing NEWS READ ANNOUNCEMENTS 313.
I'd also like to take this opportunity to extend a huge, warm outpouring of love and gratitude for the amazing volunteer team, who have all worked so hard this year, and have all kept growing and learning and generally being amazing. So Soren, Saio, Argus, Nicnevin, Domin, Astor, Senzei, Ferenzi, Bricky and Bandus - and our new team of wonderful Worldbuilders, here's to you. ~Huge standing ovation round of applause with flowers and various items of underwear thrown at the stage~
Outpourings also to Eukelade, Neritus, Garryn, Zersiax, and all of the other IRE staff who have helped to make Starmourn happen this year!
But& without you all, this would not happen, so most of all, let me drench you all in my undying affection and gratitude. <3 <3 <3
This report only covers non-combat/class related updates, as Neritus is currently working on a changelog of those and it will follow shortly (and will be added to HELP CHANGELOG).
The report was actually too long to fit into the body of this news post, so I've added it all to HELP YEARINREVIEW2021
(Apologies if you saw my news mis-fire before. The post was too long to fit in one article!)
And that about sums it up so far. We still have a couple of weeks to go, which will see rewards galore for Winterflame Helpers, and much merriment throughout the holiday season.
Looking forward to 2022
More of our plans will be revealed in our New Year post, but here's a hint at what's (provisionally) in store&
- Shipmodding.
- Bodymodding.
- Improvements to the industry, economy, and Market systems.
- Development of PvP conflict systems.
- Improvements to the performance/arts systems.
- Expansions to the hacking system.
- More collectibles sets.
- RP events and some exciting new areas.
And much, much more&
PLEASE feel free to discuss on the forum in response to this post, what YOUR priorities would be for Starmourn in 2022. We want to be led by player needs, so we welcome your input!
When creating new systems and fixing up existing ones, we keep all of your ideas and feedback close in our minds, and rely on you the players to help us to move forward in the best way, so please do keep submitting your IDEAs and BUGs, and discussing the things you enjoy and the ways you hope the game will progress in our Discord channel, as we take all player feedback and suggestions seriously! This is YOUR game, and we want to see our community flourishing and happy.
Thank you so much for joining us in 2021 - now ON TO 2022!
Many, many loves, and Happy Holidays!
Damiel <3
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