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Announcements post #262: The Great Modding Debate.

From: Neritus
Subject: The Great Modding Debate.

Hello again Starmourn!

We're hot off the class rounds and jumping headlong into Modding, and WE NEED YOUR INPUT!

To keep it short, mods as we know it will be overhauled, and shipmodding will finally come. The base system for how mods are researched and crafted which is shared between all modding skills will be changing to a more engaging system. For weapons and armor, this also means some touchups for the equipment system generally, including lots of QoL. For shipmodding, this also includes a pass covering tweaks on ships and ship modules generally to better handle the advent of mods.

But we need your help. What would you like to see first? Shipmodding or Weapon/Armor modding 3.0? If we tackle shipmodding first, the new modding system will be put in place for it and Weapon/Armor modding will be migrated after the system is proven to be fun and relatively bug-free. If we tackle weapon/armor modding first, we do the migration and, once it's fun, we do shipmodding.

You have a voice in deciding the development priority during this process! Cast your vote in REFERENDUM 212, now open for voting!

Regards,
Neritus
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