Tradeskill Ideas
So, i'd love to broach an idea that I've had come up in conversations more than a few times, and would personally love to see come into Starmourn, and hopefully get some feedback from you guys on.
Weapon Crafting:
The -very- rough idea i have thus far, is that much like other trade skills that have you submit an item design, this could be done as well for class weaponry. For example, a Scoundrel might get into weapon crafting, with PIECEs in mind, and submit a design for a new PIECE, either specific to the character, or for general use for game injection. This would also allow for some additional options as far as non-combat skills, and could perhaps be a general tradeskill, or more particular and being based on one type of weapon. I.E., PIECEs, Kithblades, etc.
Anyway, like I said, -very- rough idea, and i'd love to get some outside opinions.
Weapon Crafting:
The -very- rough idea i have thus far, is that much like other trade skills that have you submit an item design, this could be done as well for class weaponry. For example, a Scoundrel might get into weapon crafting, with PIECEs in mind, and submit a design for a new PIECE, either specific to the character, or for general use for game injection. This would also allow for some additional options as far as non-combat skills, and could perhaps be a general tradeskill, or more particular and being based on one type of weapon. I.E., PIECEs, Kithblades, etc.
Anyway, like I said, -very- rough idea, and i'd love to get some outside opinions.
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Comments
The upside however, is that this current method of doing weapon designs are not restricted the same way that a traditional tradeskill design would be. You can get a little more creative with your design, go a little more off the map with it than a standard design. Putting this as a normal tradeskill wouldn't be nearly as fun, even with Starmourn's relatively generous design standards.
Credits fuelled designs have always had an even broader acceptability range by default. Though maybe I'm off my rocker.
As for messing with the stats by actually forging or otherwise manufacturing said weaponry, it wouldn't take that long for some people to crack the RNG involved with it and we'd either get into a situation where only one person knows the way to make a 9999 power piece with v. sturdy durability and 3 or even 4 modslots and it'd be pretty much game over for competition OR weapon drops from mobs would be more or less worthless. Injecting designed weapons into the drop table would be a good way to get around this but anyone who'd get into weapons manufacturing in this game would be largely getting into it to make money and/or RP being an arms dealer. So having their designed weapons drop from creepers, rockhoppers and ventrats could be a massive turn off for them. Granted there will be those who do it for the sake of doing it and that's fine, but they'd be the exception not the norm.
Not trying to be doom and gloom about this idea you have, just providing my thoughts.