Currently with hacking, the big ultimate goal is to get through a door and the big proximate goal is to get to the processor. That's fine for a mini-game, but it seems like hacking is supposed to be at least as much of a 'thing' as Captaincy in Starmourn. So why not have more tie-ins to the rest of the game?
1. Junk Data. Just like bashing drops junk and incursions drop space junk, why not have hacking give you junk data? This would give FRAY information brokers an extra use, since you could JUNK SELL DATA at one in order to cash in your mailing lists, security logs, sex holo tapes and grandma's secret waffle recipes for money. It would give another variation for quest design - think a version of the creeper shells quest from Ixsei, but with Windishu ICE dropping quest items instead.
2. Hacking CAC Quest. Same idea as the current 5/5 Incursion Enemies or Obtain Samples quest, but with ICE instead. It could either be hack a certain number of terminals or (more interestingly) to delete a certain number of a specific kind of ICE 20 antivirus, 10 firewalls, 10 scanners, etc. (Antivirus ask for should be more because of how SRA work.) Alternatively, a contract reward which gives you a sliver for 50 FRAY Credits.
3. Crafting/PVP integration! Add special terminal in Tranquility Deepness where people can do HACK TERMINAL PIRATE <skill> [<org>] in order to get five random designs for a particular skill (and optionally from a particular org) added to a temporary shop in the same room at the cost of earning a bounty from that org. Want bootleg Song jumpsuits for some sort of plot? Data piracy is your answer!