I know this is going to be addressing one person in particular, but my issue is more that it's being allowed than who's doing it. Although I firmly believe the person doing it knows the situation is bullshit and does it anyway.
A player/organization should never, EVER be given free rein to claim a public area forever. During sanctioned events, sure. Otherwise, no. New Dika is one of the best leveling bashing areas in the game, and one person is able to hold it hostage for "roleplay" they're so lazy they don't even take part in it? Placing holomedia and graffiti is NOT partaking in roleplay. People should not be expected to SEE the holoprojector, and then walk back and forth until it shines. And then to read all the damn graffiti they ever see, just to understand if a place is being camped by a griefer. That shit isn't okay. I went hunting during a xenohunt, and got a huge bounty thrown upon me. Which is less the point, than the person who did it wasn't online during my hunting OR during the bounty placement to my knowledge. Even if they were, I should be WELL aware they're online and forcing conflict on me because they're actually interacting with me.
Imagine if I decided the Ironbound liked snake people. So we set up a holoprojector, some bugs, and some graffiti saying don't come here or we'll have you killed. Not even, we'll kill you, but that we'll sit on ships or in safe rooms and have other people kill you. Now imagine the other end game areas had the same from other groups. It's a bloody bad president to allow to take place.
Areas inside faction territory being patroled by factions? Good. That's game supported, hardcoded conflict openings.
Are public resources becoming points of conflict? Fantastic, they're short term and most importantly you AGREE to take part. Great.
Public areas being "claimed" by someone who's only RP is to splash some notes and then place bounties? That's straight-up griefing.
Imagine if someone who ruled the pvp scene got bored, and decided they'd claim that creepers and rock giants are their long lost cousins and anyone who touched them was going to die. That is finding a paper-thin bullshit excuse to kill someone for no reason. And you can say that 'death costs next to nothing' all you want, but it has very real effects on people who want NOTHING to do with that shit. People who work hard not to die as a part of their character. People who do any other roleplay reasons to avoid player combat. Why is arbitrarily claiming a very public and very good hunting ground allowed? Why are you allowed to place bounties for a manufactured crap reason, and do it to the ENTIRE player base now and forever?
And the system supporting this bullshit, the Bounty System, needs to be fixed. This system is broken in the way it inflicts death upon someone without giving away for the target to A) Check why or
Win. Seriously, you can't kill the person who placed it and have it cancel. I don't think killing the BH who attacks you ends it, but it might. A target has basically zero way to interact with the situation, other than to die. This means people can abuse it by placing a bounty while you're not around, then sit in a ship or a safe room and laugh as there is nothing that can be done. The person has one option, die.
"Dying once means nothing, just take it and move on." Has legitimately driven players from our game. I personally know people who would rather quit the game, than deal with the fact that anyone can bounty them for the flimsiest of reasons, and they have basically no recourse to deal with it in a way that is positive to them. I know people who have quit because of the damn Dika situation. Because it shows clearly that people are both willing to grief from safety without even nothing to TALK to the person they're ordering killed, and that they're -allowed- to do so by the administration.
Forcing death on people because they're in a public area doing the thing they play the game to do, an area you have no actual claim over, is not an acceptable thing to do. Ever.