Time/Dimensional Travel
Various means of time manipulation seem to be entirely possible in the Starmourn world. At the very least, it is suggested to be plausible on the grand scale, such as the theories of the origins of the Empyreals/Omega being in the distant future. It's clearly possible on the micro/personal scales, as apparently demonstrated by the nanoseer's Oblivion abilities to reverse their personal time for a few seconds.
Alternate dimensions also apparently seem to be a thing, especially with the Earth going poof and all.
Such things are common in the genre, since time-travel is such a popular trope in various sci-fi settings. Too popular, others often say, perhaps being an overused cliche. Some love it, some hate it.
I personally like the idea of us being the mysterious attackers who explode the Omega to bits in the distant past. Or perhaps the very first (last or latest?) Empyreals walk among us even now?
How much do you think time/dimensional travel and manipulation would be welcome in Starmourn events and such?
Alternate dimensions also apparently seem to be a thing, especially with the Earth going poof and all.
Such things are common in the genre, since time-travel is such a popular trope in various sci-fi settings. Too popular, others often say, perhaps being an overused cliche. Some love it, some hate it.
I personally like the idea of us being the mysterious attackers who explode the Omega to bits in the distant past. Or perhaps the very first (last or latest?) Empyreals walk among us even now?
How much do you think time/dimensional travel and manipulation would be welcome in Starmourn events and such?
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Comments
Excellent food for thought, though!
Nanoseer thing is an easy explain. Something like, they can only go back so far before the Universe puts things right, that sort of thing.
Dimensions? Well, being a Lusternian, yeah, I'd say dimensional play will probably be a thing.
Why does it have to get messy? Time is generally considered another dimension anyway. Paradoxes/changing time can be rendered irrelevant with some of the schools of thought that TT doesn't work that way, anyway. It just makes the effect seem to precede the cause from a linear point of view. As in, the grandfather paradox is irrelevant. You can't kill your grandpa in the past because before you were born, you've already been in the past to try it, and it didn't work. In the future when you try doesn't change the outcome, because it's already happened.
This might make the entire effort seem pointless, but it's not necessarily so. The outcomes may already be written, but due to uncertainty involved (nobody has a clue who killed Omega, or why) the outcome still isn't known.
Spitballing here, but one example of a cause to do it might be that it's where Earth went. Omega's got Earth 16 million years ago now (TT pun :proud: ). We want Earth back. We figure out we can get back to Omega through a black hole. We know that's where Omega's destroyers came from, and we know that one of the attempts succeeded, so it's not so crazy to try. But maybe our control of which event we come out in isn't so good, so when we get there, there's no way of knowing if we're in one of the failed attacks or not. So we're not guaranteed to succeed. Nor is there any room for 'changing history' because before Earth disappeared we've already been millions of years ago, kicking Empyreal ass. Paradoxy messes avoided!
And I get to satisfy my itch to see Empyreals and Wild Kith and stuff. Good times all around.