I'd like to know the reason for making design-based skillsets cost 200 credits, on top of a five-thousand mark submission, on top of the costs to actually produce an item. And ideally, I'd like to see these costs reduced.
There is no reasonable way someone who takes up a design-based tradeskill is ever going to get their investment back, or even get close to it. Design-based tradeskills are there to help enhance the flavor of the game, and having an outlandish cost of entry impedes the entire purpose of them.
- Remove the five-thousand mark design fee. Give crafters a certain amount of free designs per in-game year to prevent flooding of the system, and add an optional marks-for-extra-submissions.
- Provide reasonable ways for crafters to make marks. More in-person shops would be great. An AD system similar to what other IREs have would be great. A daily quest system for crafters to make some crafts and deliver them for marks would be great, but potentially overpowered.
- Reduce the 200 credit entry fee. Seriously. Why do design skills have this, but mechanical skills (Which will always make more money) do not?