Incursions don't provide enough money.
So.
After doing three hard incursions (two devourers, and a leviathan) and about half of an easy one (trinaries), here's my loot.
-----------------------------------< Cargo at The Flipflakk >-----------------------------------
Material Desc # Owed Location
After doing three hard incursions (two devourers, and a leviathan) and about half of an easy one (trinaries), here's my loot.
-----------------------------------< Cargo at The Flipflakk >-----------------------------------
Material Desc # Owed Location
------------------------------------------------------------------------------------------------
repairkit Ship repairing kit ??? The Flipflakk
astromech Semi-autonomous astromech ? The Flipflakk
em_battery EM battery ? The Flipflakk
kinetic_battery Kinetic battery ? The Flipflakk
thermal_battery Thermal battery ? The Flipflakk
just the metal Just the metal bits of a 8 The Flipflakk
a flap of blubb A flap of blubbery skin 12 The Flipflakk
a frozen eye fr A frozen eye from somethi 9 The Flipflakk
a collection of A collection of organic d 7 The Flipflakk
a severed limb A severed limb 30 The Flipflakk
the limp body o The limp body of an alien 5 The Flipflakk
the well-chewed The well-chewed corpse of 10 The Flipflakk
a skeletal cada A skeletal cadaver 14 The Flipflakk
the undigested The undigested corpse of 12 The Flipflakk
an enormous she An enormous shell of spac 9 The Flipflakk
the imploded re The imploded remains of a 16 The Flipflakk
the severed tai The severed tail of a spa 7 The Flipflakk
the chitinous r The chitinous remains of 8 The Flipflakk
a stomach the s A stomach the size of a s 9 The Flipflakk
an immense leng An immense length of fibr 11 The Flipflakk
a jumbo-sized j A jumbo-sized joint of bo 17 The Flipflakk
a decompression A decompression-bloated c 4 The Flipflakk
the meat-stripp The meat-stripped corpse 7 The Flipflakk
a gargantuan ja A gargantuan jawbone 5 The Flipflakk
the nibbled-on The nibbled-on corpse of 5 The Flipflakk
the tooth-marke The tooth-marked corpse o 11 The Flipflakk
a huge frigid l A huge frigid lump of fat 9 The Flipflakk
a collection of A collection of frozen or 3 The Flipflakk
a mammoth intes A mammoth intestinal trac 5 The Flipflakk
the munched-on The munched-on corpse of 10 The Flipflakk
a delicate lump A delicate lump of fragra 7 The Flipflakk
the masticated The masticated corpse of 7 The Flipflakk
the severed fin The severed fin of a spac 7 The Flipflakk
the half-eaten The half-eaten corpse of 6 The Flipflakk
a colossal tent A colossal tentacle 12 The Flipflakk
the internal or The internal organs of a 8 The Flipflakk
the half-eaten The half-eaten corpse of 11 The Flipflakk
the frozen corp The frozen corpse of a wh 9 The Flipflakk
an immense stin An immense stinger 6 The Flipflakk
the snacked-on The snacked-on corpse of 5 The Flipflakk
a large chunk o A large chunk of fat 5 The Flipflakk
the gnawed corp The gnawed corpse of a W' 7 The Flipflakk
several frozen Several frozen pieces of 5 The Flipflakk
an oversized ve An oversized venom gland 4 The Flipflakk
the mostly devo The mostly devoured corps 8 The Flipflakk
--------------------------------------------------------------------------------
That resulted in the following marks gain:
A shudder passes over the ship as it lands, docked with Omni Station.
You hand over the junk stored in your ship, and your account is credited with
18160 Covenant marks.
[Marks]: Your mark balance has been adjusted by 18160.
After restocking my ship, that leaves me with a net gain of about 15,500 marks. That's not including Kinetic Batteries, which are currently not even for sale. Even excluding the cost of replenishing my repairkits (assuming a perfect run at every incursion), including the kinetic batteries this would leave me at about 15,000 marks for about 3-4 hours of flight. Which is probably what I can make in an hour and a half of bashing in the high level 40's, but without the benefit of exp gain (yes, I am aware I'm gaining captaincy exp, but that doesn't get me much considering my corvette can already handle hard incursions with no problem), and while taking on much more risk in a ship (getting blown up costs far more, especially if I can't recover my cargo).
Incursions do not provide enough marks, especially considering the risk/time involved. I flew well, took minimal damage, and I'm pulling significantly less than I get for bashing. This, after investing over 150k marks into this ship. At that rate, I'd have to do approximately 30-40 hours of incursions to break even. Again, this is compared to bashing, which offers minimal risk (I'm currently cloning at about 1000 a clone, as opposed to the 1000 I'd lose, plus another 300 for insurance, plus an additional 5-10k in marks to replenish my supplies if I couldn't get back to them in time/couldn't find them.
Proposed solutions:
1. Significantly increase the gain from incursions to be on-par with high-level bashing. I'm doing the hardest incursions in the game. I should be making comparable marks to level 75 bashing.
2. Incentivize higher-level captaincy to make lower captaincy worth it. Right now I'm a level 13 captain. I can do hard incursions in my corvette with minimal difficulty. The risk really comes from lag or computer failure. I know we have pirate refineries, but I'm not sure where to find them/if they're even worth it. I haven't heard anything about this. Maybe we can add incursions on a difficulty from 1-10, with level 10 being profoundly good mark gain. Or maybe we can add additional mechanics similar to the pirate refineries. My only incentive to gain a better captaincy right now is to get a bigger ship, mostly for RP purposes. I guess for cosmpiercers too, but that's eh.
Maybe we can add in ship quests as well. Or really anything else that makes captaincy worth it.
3. Add a WARP TO INCURSION function, in tandem with increasing the speed at which incursion mobs spawn. Most of my time is spent flying from incursion to incursion, or flying around looking for mobs. Decreasing this would increase the marks-per-hour on hard incursions. Additional incursions may also need to be added for this.
4. Add 'treasure trail' style loot drops to incursions, OR add something similar to armor/weapon drops in bashing. Maybe we can find (and sell) ship components/modules/ship mods. Maybe we find a treasure map leading to a more dangerous instanced incursions. Or one that triggers an open-pk incursion. There's a lot of options here.
I want to do incursions. I want to support the ship economy function. Right now, I'm just not seeing a reason to do that.
That resulted in the following marks gain:
A shudder passes over the ship as it lands, docked with Omni Station.
You hand over the junk stored in your ship, and your account is credited with
18160 Covenant marks.
[Marks]: Your mark balance has been adjusted by 18160.
After restocking my ship, that leaves me with a net gain of about 15,500 marks. That's not including Kinetic Batteries, which are currently not even for sale. Even excluding the cost of replenishing my repairkits (assuming a perfect run at every incursion), including the kinetic batteries this would leave me at about 15,000 marks for about 3-4 hours of flight. Which is probably what I can make in an hour and a half of bashing in the high level 40's, but without the benefit of exp gain (yes, I am aware I'm gaining captaincy exp, but that doesn't get me much considering my corvette can already handle hard incursions with no problem), and while taking on much more risk in a ship (getting blown up costs far more, especially if I can't recover my cargo).
Incursions do not provide enough marks, especially considering the risk/time involved. I flew well, took minimal damage, and I'm pulling significantly less than I get for bashing. This, after investing over 150k marks into this ship. At that rate, I'd have to do approximately 30-40 hours of incursions to break even. Again, this is compared to bashing, which offers minimal risk (I'm currently cloning at about 1000 a clone, as opposed to the 1000 I'd lose, plus another 300 for insurance, plus an additional 5-10k in marks to replenish my supplies if I couldn't get back to them in time/couldn't find them.
Proposed solutions:
1. Significantly increase the gain from incursions to be on-par with high-level bashing. I'm doing the hardest incursions in the game. I should be making comparable marks to level 75 bashing.
2. Incentivize higher-level captaincy to make lower captaincy worth it. Right now I'm a level 13 captain. I can do hard incursions in my corvette with minimal difficulty. The risk really comes from lag or computer failure. I know we have pirate refineries, but I'm not sure where to find them/if they're even worth it. I haven't heard anything about this. Maybe we can add incursions on a difficulty from 1-10, with level 10 being profoundly good mark gain. Or maybe we can add additional mechanics similar to the pirate refineries. My only incentive to gain a better captaincy right now is to get a bigger ship, mostly for RP purposes. I guess for cosmpiercers too, but that's eh.
Maybe we can add in ship quests as well. Or really anything else that makes captaincy worth it.
3. Add a WARP TO INCURSION function, in tandem with increasing the speed at which incursion mobs spawn. Most of my time is spent flying from incursion to incursion, or flying around looking for mobs. Decreasing this would increase the marks-per-hour on hard incursions. Additional incursions may also need to be added for this.
4. Add 'treasure trail' style loot drops to incursions, OR add something similar to armor/weapon drops in bashing. Maybe we can find (and sell) ship components/modules/ship mods. Maybe we find a treasure map leading to a more dangerous instanced incursions. Or one that triggers an open-pk incursion. There's a lot of options here.
I want to do incursions. I want to support the ship economy function. Right now, I'm just not seeing a reason to do that.
0
Comments
Devourers: Only three ever spawn, with varying junk drops. Yes, they suck, but it's also only three mobs. You're only really losing money on these if you take several voidgates to go find them. I can agree that they're annoying and it would be great if they'd get a buff.
Leviathans: On hard, these should get you ~15 - 18k, like all other hard organics.
Easy trinaries: Easy incursions are never a big money maker, and organics always give substantially less than ships. Really though, easy incursions are meant for grinding you up to a corvette. They really shouldn't be used to gauge how lucrative incursions are as a whole.
Everything you've done here were organics. Back in the day, they gave the exact same payout, so there was absolutely no point in being strategic and using different ammo types and running actual risk against ships. Now they give you less captaincy and less marks, and ships give you more captaincy and more marks. To compare, as mentioned before, hard organics net you ~18k. Hard ships get you ~25k-28k.
Incursions generally take 45 minutes to do, start to finish. That's ~15k to ~28k per 45 minutes. Yes, you have to spend money on supplies, but if we assume, for the sake of argument, it takes 30 batteries for one incursion, that's 8,550 at the highest current market price for batteries (285). Repairkit costs are going to be variable, but in general as long as you're not using autorepair (which you should never do because it will actively waste your repairkits), you should be fine. I often go entire incursions without having to repair until I get to a station, and repair while docked at a station uses 0 repairkits. Astromechs are similarly going to be a rare purchase unless you're constantly repairing while being fired upon, which is how you lose them (aside from you know, blowing up and not being able to recover them). All that taken into consideration, you've made a profit on these incursions that are absolutely doable in a stalker, even now that we're out of its glory days.
The final big difference between incursions and bashing is that, unlike bashing, there is no marks cap. You can absolutely outpace your marks gain doing incursions vs bashing, if you know what you're doing. I suppose the only real thing that I can agree with in the OP (aside from that devourers suck) is that, if you don't know what you're doing, incursions can seem like a huge waste of time and money and effort. This is why I wrote an exhaustive guide for Song to try to alleviate this issue for newer pilots. A deeper tutorial somewhere that walks people through the ins and outs probably wouldn't be a bad idea. However, I really don't think the solution is dumping more money into incursion rewards.
As Rhin has already mentioned, "Hard ships get you ~25k-28k." The usual supplies I need for my cruiser cost around 9-12k marks, (at least 20 batteries), so even when there were no spacers selling supplies, I could get by with the Forge's overpriced daka.
NOW, with people selling batteries, (and other ship supplies as well) at prices way cheaper than the Ship Forge's, incursioning is something good to get into, especially if you have the time to pour into it. As Cubey said, incursions CAN indeed be boring. :P
I'd like to point out that in order to make the most out of an incursion, (as in to be able to clear out all mobs in an incursion before the timer runs out), you'd need to...
1.) get into an incursion zone with the timer at at least 75% or higher, and
2.) have around 45 minutes to spare.
Something else I'd like to note though is the fact that is that the only people who do Devourer incursions are those who...
A.) want to clear them so that the next incursion shows up already, and
B.) have no idea that they'll most likely be wasting more than they'll earn from Devourer incursion
There's no big and immediate reward from doing Devourers.