What's space like? Good question! Just put up a page with info on it, a screenshot, and the first map of Starmourn Sector, which I'm including here too.
In this test system pic, is the green @ the starship and the \ the direction it is facing and/or moving? Are each of the other objects systems? Is there a significance to the colors, perhaps size-related? In the main website's article, it says there's "more room" between than in the test pic. I take it that means distance and not a single room, haha, especially when given the immense dimensions of the sector. This is all looking super awesome and got me hyped all over again! :chuffed:
As T'rath has pierced the veil, so will I, and so will my life become complete in a good death. Jin VOTE FOR STARMOURN
Tecton-Today at 6:17 PM
teehee b.u.t.t. pirates
GrootToday at 2:16 PM if there's no kittens in space I'm going on a rampage TectonToday at 2:17 PM They're called w'hoorn, Groot sets out a saucer of milk
Gotta stick players somewhat together or they have a much smaller chance of actually encountering each other surviving.
ftfy
Can't say being close to players of different cities ever increased my survival odds in an IRE game. Any city based conflict is going to be interesting if people are bumping into each other every time they step outside their planet.
The Y'saari Covenant seems like its meant to be the buffer between player planets. Is there a plan for this place to be a neutral zone for the player orgs or is that sort of thing going to be entirely left up to us?
In this test system pic, is the green @ the starship and the \ the direction it is facing and/or moving? Are each of the other objects systems? Is there a significance to the colors, perhaps size-related? In the main website's article, it says there's "more room" between than in the test pic. I take it that means distance and not a single room, haha, especially when given the immense dimensions of the sector. This is all looking super awesome and got me hyped all over again! :chuffed:
Yep, the ship is the @ symbol and the \ behind it can be thought of as the energy blasting out of its engines, or whatever. It's going northwest. Yellow = sun, blue = planets, S symbols = space station.
In this test system pic, is the green @ the starship and the \ the direction it is facing and/or moving? Are each of the other objects systems? Is there a significance to the colors, perhaps size-related? In the main website's article, it says there's "more room" between than in the test pic. I take it that means distance and not a single room, haha, especially when given the immense dimensions of the sector. This is all looking super awesome and got me hyped all over again! :chuffed:
Yep, the ship is the @ symbol and the \ behind it can be thought of as the energy blasting out of its engines, or whatever. It's going northwest. Yellow = sun, blue = planets, S symbols = space station.
Awesome, thanks for the clarification!
eta: So... given that direction explanation, the ship will probably want to steer in a bit different direction unless suns work differently in Starmourn That makes me curious about gravitational pull from large celestial bodies. Will Starmourn utilize it?
As T'rath has pierced the veil, so will I, and so will my life become complete in a good death. Jin VOTE FOR STARMOURN
Tecton-Today at 6:17 PM
teehee b.u.t.t. pirates
GrootToday at 2:16 PM if there's no kittens in space I'm going on a rampage TectonToday at 2:17 PM They're called w'hoorn, Groot sets out a saucer of milk
That makes me curious about gravitational pull from large celestial bodies. Will Starmourn utilize it?
No. Because of the necessarily low-res nature of ship movement - you're either in this room or that, you can't be partway in between - we decided that having gravity impacting people would probably be too annoying. Always something we can reconsider in the future though.
That makes me curious about gravitational pull from large celestial bodies. Will Starmourn utilize it?
No. Because of the necessarily low-res nature of ship movement - you're either in this room or that, you can't be partway in between - we decided that having gravity impacting people would probably be too annoying. Always something we can reconsider in the future though.
Not that I'm PULLing for it...HA ha ha! Ha?
But you could just make gravity draw ships into the next room entirely. I'm not really in favor of or against.
As T'rath has pierced the veil, so will I, and so will my life become complete in a good death. Jin VOTE FOR STARMOURN
Tecton-Today at 6:17 PM
teehee b.u.t.t. pirates
GrootToday at 2:16 PM if there's no kittens in space I'm going on a rampage TectonToday at 2:17 PM They're called w'hoorn, Groot sets out a saucer of milk
Will we be able to customize the display colors? Will zoom levels be controllable? Will we have to slide ourselves into docking ports to land in stations or planets? And is my assumption that the 20k x 20k count doesn't count as rooms for infantry correct, or is each space room a foot room?
Irrelevant: Eyeballing the map at like 50x40, that is .05% of the game
Docking is handled automatically, alongside things like voidgates, by entering a command when you're adjacent to the thing you're interacting with. Space doesn't count for exploration or something you can traverse on foot. Zoom is fixed (only so much you can do with text)
Comments
In this test system pic, is the green @ the starship and the \ the direction it is facing and/or moving?
Are each of the other objects systems? Is there a significance to the colors, perhaps size-related? In the main website's article, it says there's "more room" between than in the test pic. I take it that means distance and not a single room, haha, especially when given the immense dimensions of the sector. This is all looking super awesome and got me hyped all over again! :chuffed:
Jin
VOTE FOR STARMOURN
if there's no kittens in space
I'm going on a rampage
TectonToday at 2:17 PM
They're called w'hoorn, Groot
sets out a saucer of milk
Can't say being close to players of different cities ever increased my survival odds in an IRE game. Any city based conflict is going to be interesting if people are bumping into each other every time they step outside their planet.
The Y'saari Covenant seems like its meant to be the buffer between player planets. Is there a plan for this place to be a neutral zone for the player orgs or is that sort of thing going to be entirely left up to us?
Yep, the ship is the @ symbol and the \ behind it can be thought of as the energy blasting out of its engines, or whatever. It's going northwest. Yellow = sun, blue = planets, S symbols = space station.
eta: So... given that direction explanation, the ship will probably want to steer in a bit different direction unless suns work differently in Starmourn That makes me curious about gravitational pull from large celestial bodies. Will Starmourn utilize it?
Jin
VOTE FOR STARMOURN
if there's no kittens in space
I'm going on a rampage
TectonToday at 2:17 PM
They're called w'hoorn, Groot
sets out a saucer of milk
But you could just make gravity draw ships into the next room entirely. I'm not really in favor of or against.
Jin
VOTE FOR STARMOURN
if there's no kittens in space
I'm going on a rampage
TectonToday at 2:17 PM
They're called w'hoorn, Groot
sets out a saucer of milk
Irrelevant: Eyeballing the map at like 50x40, that is .05% of the game