Best Of
Re: Quality of Life Wishlist
- HISTORY CONFLICT or READLOG CONFLICT to see what's been going on there recently. [IMPLEMENTED]
- HISTORY/READLOG DEATHSIGHT to see a list of recent deaths.
- Set INCURSION LIST to sort by difficulty by default, and/or allow modifiers for INCURSION LIST <difficulty/distance/type> to sort by those [PARTIALLY IMPLEMENTED]
- A simple command like ROOMNUM/ADDRESS to grab the roomnum of the room you're currently in. There are ways to do this via MAP (if there's a map available) or with gmcp, but this would be a nice, easier option [IMPLEMENTED]
- Some way to queue for arena events, like JOIN QUEUE <arena>. After x people enter the queue, an event could start up for people to join
- Allow remote joining arena events. Since it's VR, at the very least there should be a way to do this from your ship.
Rhindara
1
Re: Quality of Life Wishlist
- Fix news reading to actually respect the configured pagelength.
- In addition to above suggestions in the thread, allow partial strings to be filters in MARKET OFFER/ORDER. (E.g., "market offer list bat" should show all batteries). [IMPLEMENTED]
- Add a command to see what active jobs you've commissioned across refineries/autofactories, owned or otherwise (like a personal queue summary).
- Change the unit of time in manufacturing queues from seconds to "hrs, min, secs"; these can be on the order of days and are just reported as seconds. [IMPLEMENTED]
- Have refineries bill you up front instead of ticking with each commodity produced.
- Please remove the Dynasty names in combat messages (or at least in brief messages). It just becomes too much between the "Quaff(r)"s and the great age of the apostrophe and whatever other character the next hipster uses in their name (just kidding, no hate). But it just unnecessarily complicates pattern matching. [IMPLEMENTED]
- Create an official market channel. [IMPLEMENTED]
- In addition to above suggestions in the thread, allow partial strings to be filters in MARKET OFFER/ORDER. (E.g., "market offer list bat" should show all batteries). [IMPLEMENTED]
- Add a command to see what active jobs you've commissioned across refineries/autofactories, owned or otherwise (like a personal queue summary).
- Change the unit of time in manufacturing queues from seconds to "hrs, min, secs"; these can be on the order of days and are just reported as seconds. [IMPLEMENTED]
- Have refineries bill you up front instead of ticking with each commodity produced.
- Please remove the Dynasty names in combat messages (or at least in brief messages). It just becomes too much between the "Quaff(r)"s and the great age of the apostrophe and whatever other character the next hipster uses in their name (just kidding, no hate). But it just unnecessarily complicates pattern matching. [IMPLEMENTED]
- Create an official market channel. [IMPLEMENTED]
- MESSAGES DELETE SYSTEM [IMPLEMENTED]
- MESSAGES DELETE #-#
- Add some version of JUNK LIST for incursion drops.
Azlyn
4
Re: Quality of Life Wishlist
- GMCP Char.Item.Contents for Scoundrel Bandoliers
- GMCP Char.Items.List 'inv' which works for BEAST's mounted/active/inactive weapons
- MARKET OFFER/ORDER LIST [filter1] [filter2]...
- CARGO CONTENTS HERE/ALL/SHIP [filter1] [filter2]... [IMPLEMENTED] - Partly, there is only one filter that can be either commodity or location
- These filters should allow for a 'Location' filter, a 'Commodity' filter, and for MARKET of course still the 'MINE'/'PERSONAL' filters.
Re: IC Announcement: Song on the Verge
That was fun!
The performers were great.
It was cool to see Song City Hippies.
It was also nice when Ninvahn asked for an autograph on his completed card set. Lmao.
Reeloc
4
Re: Mining spec
With respect to the OP: calling the hyperscanner and beacon artifacts "requirements" is a gross understatement. (I happen to think that the hyperscanner is way overpriced for its function, especially given the resource spawn changes, but that's besides the point.) These artifacts may reduce the time investment, but there are certainly plenty of alternatives: cosmpiercer scanning, wilderness drops, crowdsourced searching, and probably more mechanics to come.
I don't know what you mean by a "mining ship". I use my incursion corvette just fine, and really you can do it in the starter ship too. Everyone pays for mining supplies and refining/manufacturing costs, independent of specialization, and these are minor compared to the potential profits.
In my theorycrafting, assuming an equal level of effort, mining is far more profitable than the other specializations in the long-term, because you will produce far more materials (and thus finished products) given the higher mining yields. But if you don't want to actively participate in mining/production, then buying factories for miners to use and making the money back on PMOs seems to be a fair alternative for those who don't want to mine.
To the part of your post where I agree, actively participating in the economy - i.e., mining, production queuing, and moving product - is a huge time investment, and that's not an understatement. Also, for the most part, I think it's an unfun time investment, which makes it a bit of a bear. But, to be fair, mining/manufacturing is probably better accomplished with a team who can share the effort and accumulated resources to manufacture end-products. In fact, I'd imagine this is how the system is intended, and that a group of individuals working towards production will be far more successful and much less frustrated.
TL;DR: People who take up refining/autofactory are probably not going to be heavily invested in the economy like miners, and that should be okay. I support improvements to reducing the monotony of resource gathering, or to facilitating making this more of a group activity than a long and lonely solo grind.
Azlyn
1
Re: Mining spec
For the record I don't disagree with @Slander regarding profitably. Just that they don't have all the other costs or time investment.
Poet
2
Looking for a Celestine Ascendancy Storyteller!
Do you like corporations? Poverty? Tall buildings? Slushies?
Then we may have a role for you!
The Starmourn team currently has an opening for a new Celestine Ascendancy Storyteller, and we are looking for someone with enthusiasm and passion to inject some energy into the leadership of this faction. Storytellers are meant, first and foremost, to drive player stories in an individual faction, and take the lead on its creative direction. They have a great deal of freedom, and how they do such a thing is up to them and the players under their jurisdiction - with guidance from Senior Staff!
If you have good communication skills, the ability to finish what you start, and think you're up for being an active member of our volunteers, please consider sending in an application to eukelade@starmourn.com with answers to the following questions.
-----------------------
-----------------------
1. Why do you want to be a Storyteller?
2. How much time do you think you will be able to contribute to the game in a normal week?
3. What do you think you will bring to the game?
4. What are your expectations for being a Storyteller?
5. What three things would you change about Starmourn?
6. How would you describe yourself in online interactions?
7. What's your mud experience like?
8. What do you think your most valuable contribution to Starmourn has been, thus far?
9. What's your favorite feature of Starmourn, and why?
-----------------------
-----------------------
Looking forward to hearing from you!
You have until 11:59pm on Wednesday, August 21st to apply.
You have until 11:59pm on Wednesday, August 21st to apply.
Eukelade
Eukelade
7
Re: Kinetic battery buffs to batch size and damage vs. organics would alleviate new pilot problems
Song's merits and medals system is essentially that. But instead of using capitalist terms like "jobs", they're "tasks". You do 30 merits worth of things for a year = 20k marks. So on and so forth.Cervantes said:If you don't mind, could you provide an example of such jobs, wages for services, etc? Not trying to sound sarcastic or anything like, honest. Because for someone that doesn't have interest in going and killing stuff, there's what. Space trucking harvesting asteroids/gas, aaaand? The majority of quests are kill quests, so that's kind of off the table. Which, by no means, am I saying is a bad thing. I'm just failing to see something beyond an RP thing, as opposed to mechanical, that someone could do prior to reaching that point. Offering a high purchase price for faction members or something could suffice, but again no clue if that's within the realm of feasible from a coding resources standpoint.Call it being a pessimist, but I trust faction/random player assistance in things like that being wishful thinking at best. Depending on player counts, login times, and the like, you might never see someone more than in passing in your faction. I'd rather plan around the worst case, and offer a self-sufficient path. But that's just my personal preference.
I mean, @Rhindara essentially lives off of this, calling it "welfare" XD. And performance tips, now that those exist.
Matlkael
1
Re: Kinetic battery buffs to batch size and damage vs. organics would alleviate new pilot problems
Ensuring the flow of commodities is part of the economy game and I would say mechanics work rather well so far. The initial scarcity is just one of the phases which may or may not pass quickly depending on player activities and choices. If there are particularly benefical yet tedious and unprofitable activities, currently factions have enough resources to make them profitable to a degree.
Of course all factions will follow a different path to incentivize their miners, industrialists and soldiers but that alone prods people to get involved with various facets of the game. That 100k+ marks top-of-the-line Corvette is one of the milestones throughout one's career as a captain. But until then, one will find a way to earn that amount in various other jobs. Captaincy is not limited to incursions after all.
As for kinetic batteries, an alternative idea would be to give them a higher chance to bypass shields which would help on both ship combat and sentient race incursions. But more damage to organic is decent, as long as it does not get malus on elsewhere.
Of course all factions will follow a different path to incentivize their miners, industrialists and soldiers but that alone prods people to get involved with various facets of the game. That 100k+ marks top-of-the-line Corvette is one of the milestones throughout one's career as a captain. But until then, one will find a way to earn that amount in various other jobs. Captaincy is not limited to incursions after all.
As for kinetic batteries, an alternative idea would be to give them a higher chance to bypass shields which would help on both ship combat and sentient race incursions. But more damage to organic is decent, as long as it does not get malus on elsewhere.
Zhulkarn
2