Any chance you could feed us some details on the Fury moves? So that, you know, I could make a card deck out of them, illustrated with stolen DeviantArt pics, print them out and start plan… (View Post)
The biggest bit of scripting I see is just quality of life stuff, outside of curing systems which won't be needed in Starmourn. Rather than typing out horrendously long commands, I can tap a few butt… (View Post)
Those of you familiar with other IRE games will note the similar map system! The legend differs a little, though... $ here is a shop. And where oh where could this particular hub of commerce be...? (View Post)
Yes, all members of the same class have the same toolkit when they've learned all of their lessons. That doesn't necessarily mean they'll fight the same!
Take BEASTs for example, there's a a variet… (View Post)
Combat in Starmourn isn't really about stacking afflictions like the other games. Afflictions themselves are designed to be short-lived (and cured hands-off), but they have a carry-on effect after be… (View Post)
PvP is a big part of IRE games. But, some of us suck at it. Really, really bad.
Has there been any effort put into the development of a support role for players who want to help with the PvP realm, b… (View Post)