Best Of
Re: Death
What's better is 'downtime.' Like having to pray for salvation, or wait for your ship to be built, or just not be able to PVP for a bit that increases each time you die consecutively.
Pollivar
5
Re: Retirement and Starmourn
I don't know how much you've played other IRE games @Rothare, but I think you overestimate the value of credits, particularly in terms of the difference they're capable of making to the enjoyment of anyone other than the person who purchases them.
Don't get me wrong, there's a difference in IRE games between the haves and have-nots, as there is in every other walk of life, but only to a point. There was a study a few years back that determined the closer you are from $0 to earning $75,000 a year, the happier you'll be, but that past that magic number average happiness plateaus, and more money won't statistically make you happier. I don't have a study handy on IRE customer satisfaction, but I feel like it'd follow a similar trend in terms of how happy owning a bunch of credits can make you.
Speaking for myself, I definitely find it significantly more enjoyable to play an IRE character who's omnitrans, or at least tri-trans. Though there are exceptions, transcending at least your two main class skillsets (the third often being more utility/trade focused) is often seen as a bare minimum entry-bar for PvP, and I always feel like I'm not really getting to experience all that my class has to offer when I join an IRE game as a newbie and haven't yet purchased enough credits/lessons to tri-trans.
But once you've done that and hit a few milestones like sewer access in survival, obtained a craft permit you enjoy etc., I think you start to see significantly diminishing returns from credit purchases. While there is a marked difference between a combatant who's tri-trans vs. one who's omnitrans vs. one who hasn't even transed a single skillset, there really isn't a huge difference between a combatant who's omnitrans vs. one who's not only omnitrans, but is also sitting on a mountain of credit-funded artifacts.
People love to slander artiwhores (jealousy IMO), but the reality is that all the money in the world won't buy you skill and competence in an IRE game. You can be loaded to the gills, above L100 and still get beaten by a mid-level combatant who isn't even tri-trans but has a better system. Of course if you compare an amazing combatant without a bunch of useful artifacts against an amazing combatant who also has a bunch of useful artifacts, the latter's more likely to win most fights assuming that all else is equal. But what I'm trying to say is that having a fuckton of credits isn't the end-all be-all of player competition, and past a certain point, it certainly won't make you a happier or better player, nor will it allow you to get more out of the game.
Past the benchmarks for entry-level PvP, an overabundance of credits will mostly provide some minor cosmetic benefits, like having a really fancy IG house (in Starmourn I'm assuming this'll be a spaceship with artifact upgrades) or a premium pegasus mount or a pet that greets your friends, etc. These little things will make you happy but they really aren't game-breaking things capable of nullifying all the investment that other players have made towards trying to be 'better' in various ways. Like really the worst that's gonna happen is you'll be jealous that they have a talking pegasus while you settle for riding around on a donkey.
So I don't think your fears about retirement credits skewing the playing field are founded. If you can afford to buy enough credits/lessons to max out your class skillsets, you'll be fine, and likely derive as much enjoyment out of the game as everyone else, just without some added cosmetic frills. And if you can't afford to do that, then regrettably, speaking as someone who's played these games literally since childhood — before I obtained access to my own funds to throw around in sometimes irresponsible ways — you'll have to accept that you're going to be at the bottom of the totem-pole regardless of whether people are sitting on mountains of 2000+ credits or molehills of 100+. You'll still be surrounded by people who have full access to their class while you don't.
Additionally, as an adult who's now slightly wiser with her funds, and has some regrets about prior spending habits, I would be highly unlikely to roll even another penny IRE's way if I didn't feel at least somewhat vindicated in seeing some return on my prior investments. Knowing that I can still make some use of the money I spent years ago on the now defunct MKO makes me feel more valued as a long-term customer, and safer to buy up some credits on Starmourn too. It's also the reason I felt comfortable spending some money on Aetolia when I tried it out for a bit after MKO died. I didn't end up liking Aetolia, but at least trying it out wasn't a total waste of my money/time because I can just forward that expenditure on to Starmourn, and maybe the next IRE somewhere down the line if it turns out I don't like Starmourn either.
Don't get me wrong, there's a difference in IRE games between the haves and have-nots, as there is in every other walk of life, but only to a point. There was a study a few years back that determined the closer you are from $0 to earning $75,000 a year, the happier you'll be, but that past that magic number average happiness plateaus, and more money won't statistically make you happier. I don't have a study handy on IRE customer satisfaction, but I feel like it'd follow a similar trend in terms of how happy owning a bunch of credits can make you.
Speaking for myself, I definitely find it significantly more enjoyable to play an IRE character who's omnitrans, or at least tri-trans. Though there are exceptions, transcending at least your two main class skillsets (the third often being more utility/trade focused) is often seen as a bare minimum entry-bar for PvP, and I always feel like I'm not really getting to experience all that my class has to offer when I join an IRE game as a newbie and haven't yet purchased enough credits/lessons to tri-trans.
But once you've done that and hit a few milestones like sewer access in survival, obtained a craft permit you enjoy etc., I think you start to see significantly diminishing returns from credit purchases. While there is a marked difference between a combatant who's tri-trans vs. one who's omnitrans vs. one who hasn't even transed a single skillset, there really isn't a huge difference between a combatant who's omnitrans vs. one who's not only omnitrans, but is also sitting on a mountain of credit-funded artifacts.
People love to slander artiwhores (jealousy IMO), but the reality is that all the money in the world won't buy you skill and competence in an IRE game. You can be loaded to the gills, above L100 and still get beaten by a mid-level combatant who isn't even tri-trans but has a better system. Of course if you compare an amazing combatant without a bunch of useful artifacts against an amazing combatant who also has a bunch of useful artifacts, the latter's more likely to win most fights assuming that all else is equal. But what I'm trying to say is that having a fuckton of credits isn't the end-all be-all of player competition, and past a certain point, it certainly won't make you a happier or better player, nor will it allow you to get more out of the game.
Past the benchmarks for entry-level PvP, an overabundance of credits will mostly provide some minor cosmetic benefits, like having a really fancy IG house (in Starmourn I'm assuming this'll be a spaceship with artifact upgrades) or a premium pegasus mount or a pet that greets your friends, etc. These little things will make you happy but they really aren't game-breaking things capable of nullifying all the investment that other players have made towards trying to be 'better' in various ways. Like really the worst that's gonna happen is you'll be jealous that they have a talking pegasus while you settle for riding around on a donkey.
So I don't think your fears about retirement credits skewing the playing field are founded. If you can afford to buy enough credits/lessons to max out your class skillsets, you'll be fine, and likely derive as much enjoyment out of the game as everyone else, just without some added cosmetic frills. And if you can't afford to do that, then regrettably, speaking as someone who's played these games literally since childhood — before I obtained access to my own funds to throw around in sometimes irresponsible ways — you'll have to accept that you're going to be at the bottom of the totem-pole regardless of whether people are sitting on mountains of 2000+ credits or molehills of 100+. You'll still be surrounded by people who have full access to their class while you don't.
Additionally, as an adult who's now slightly wiser with her funds, and has some regrets about prior spending habits, I would be highly unlikely to roll even another penny IRE's way if I didn't feel at least somewhat vindicated in seeing some return on my prior investments. Knowing that I can still make some use of the money I spent years ago on the now defunct MKO makes me feel more valued as a long-term customer, and safer to buy up some credits on Starmourn too. It's also the reason I felt comfortable spending some money on Aetolia when I tried it out for a bit after MKO died. I didn't end up liking Aetolia, but at least trying it out wasn't a total waste of my money/time because I can just forward that expenditure on to Starmourn, and maybe the next IRE somewhere down the line if it turns out I don't like Starmourn either.
Kestrel
7
Re: Retirement and Starmourn
Rothare said:Personally I hate the fact that retirement will be an option.
Well you've got to remember a few things:
- IRE is a business. While we get a lot of enjoyment out of the creativity, care, and enjoyment we get out of the game, in the end they have to make a profit or else all the awesomeness about it will go away. They make money off of credit purchases, not your enjoyment, and retirement initially goes against that by letting people shift credits from old to new characters.
- Retirement is about letting people recoup some investment they've made into IRE that they aren't using anymore (like artifacts in a character that they don't play anymore). This also helps if you've switched games IRE games (like I have) because you've lost interest in the first one and want something fresh without having to invest hundreds of dollars or hours of grinding just to catch up.
- Retirement only counts credits and the like that you've actually bought. Credits from leveling, earned from promotions, etc doesn't count towards it.
- IRE didn't have to do retirement at all (and they didn't use to). There might be some people who is using retirement as a replacement for buying credits...but there's also going to be people who wouldn't be buying credits now for whatever reasons and can now have at least some of the advantages because of a former purchase, possibly made well over a decade ago.
- Most importantly, someone else having an advantage does not render all of the hard work you've spent in building your character up and establishing them, obsolete. Credits doesn't buy you rp, doesn't buy you reputation (well, positive reputation), doesn't buy you hours of creating relationships and earning the regard and trust of friends, family, allies, and even enemies.
You mentioned thinking it's weird that people can invest in a separate game and then get bonuses from a completely new title...but there aren't many other companies that has several similar online titles in the same genre, with similar currency bound to a players account but offer unique features on the different games.
I'd like to think of Blizzard with Overwatch, Starcraft, Diablo, WoW...imagine if you could give up a WoW character that you've pumped money into and get Overwatch boxes? Would that discredit the 100+ hours you've grinded Genji? Or would it just make people who've gotten tired of WoW and want something new be more willing to stick with Blizzard instead of drifting off to go play PUBG or CoD?
Groot
6
Re: Death
bairloch said:Death without a penalty is boring and trivial. I prefer experience penalties for death and I hope they keep them. I also love that they're doing corpse runs. I miss this functionality from back when all games had it. Make death matter. Make death hurt.
Death in IRE games is already boring and trivial, penalty or not. Dunno how your experience looked like, but when I used to play death was never meaningful. In PvE it was "woopsie I did a bad", and in PvP penalties for dying never stopped anyone (as opposed to the obligatory time out while you pray for salvation - which is good, because if combatants could pop back up instantly, raids would never end). If there's a fight going on, you don't stop because you lost too much exp so it's too painful to continue. You fight and fight and die, until your side either wins or loses, and let the future you recoup the losses later. Exp penalties do not change anything because losing exp is neither an objective nor a fail state.
In short, all penalties change is that you have to grind more exp later. It's not exciting or meaningful, just frustrating and adds more busywork. If you want a game with meaningful character death, you should play tabletop or something.
Cubey
7
Re: Will armor and weapon upkeep be substantial and will certain classes have more than others?
Owing to the fact that all weapons and armor face the ravages of time, base item customization isn't something we'll be offering at the start. If/when we were to do it, we'd very likely have a system of saved customisation templates that you could apply to any item of that type. So you had a customization for "a dagger with a blue-enamelled handle", you could apply that to your current weapon, and when that decays, you could apply it to your replacement.
Tecton
5
Re: Character Art
Quean said:I'm not ready to show you my sketches, since I've only recently bought a character drawing course on Udemy... And I kid you not, I did it mostly to learn how to draw winged, space lions.
You say this as if this isn't the correct reason to get a drawing course
Synsia
7
Re: Character Art
I'm not ready to show you my sketches, since I've only recently bought a character drawing course on Udemy... And I kid you not, I did it mostly to learn how to draw winged, space lions.
Quean
8