Best Of
Re: Good Vibrations!
You put into words exactly something I was having trouble articulating.Vex said:
- The way the game defies IRE veteran expectations. I kept wondering what I was gonna do about bullets, but it turned out I didn't need any. I was worried about flying so far from my home sector before I realized my ship didn't need fuel. I kept wondering how I was gonna afford food, then I realized I wasn't getting hungry or thirsty. I hunted for four hours straight and it occurred to me that I had no endurance or willpower to worry about. At every point where my experience with the other games had me expecting something to be a pain in the ass, Starmourn's like "nah, it's cool, we're not worried about it."
I like character customization stuff. Not having to pay for basic things like how you walk in and walk out of a room.
Also going through the beginning quests and thinking in the back of my mind how much gold I'd need before I'd have a ship to visit space, then all the sudden I have my own ship.
So many quality of life items that are just free. Like CONFIG DEATHSIGHT ON. Right now I have starts in my eyes, and everything is shiny and new, but I feel like I'm visiting someone's home admiring all their things and they are like "Oh you like that, here you go, it's yours!"
I'm having a great time.
Aibre
6
Re: Good Vibrations!
I haven't even gotten to the point where I have to mess with it much, but just conceptually, wetwiring!
The entire mess of afflictions and cures in Achaea made my soul hurt. I don't have to buy, carry, and manage 14 different vials, I don't need an interdimensional walk-in closet to store 1400 different herbs, I'm not mysteriously juggling and smoking pipes in the heat of combat, and most of all, I don't need an operating system's worth of triggers and highlights to manage it all.
The entire mess of afflictions and cures in Achaea made my soul hurt. I don't have to buy, carry, and manage 14 different vials, I don't need an interdimensional walk-in closet to store 1400 different herbs, I'm not mysteriously juggling and smoking pipes in the heat of combat, and most of all, I don't need an operating system's worth of triggers and highlights to manage it all.
Kax
10
Re: Incursion Drops
Change the probe drops to astromech/repairkit/battery drops. Three birds with one stone.Kirin said:Probes dropping are mostly useless. Change the probes to more sellable junk or selleable via market orders.
also things like astromechs cost a bit so costs do add up
Kestrel
8
Re: Upcoming PVP changes
Surely it doesn't surprise you that much. People get triggered super easily over the dumbest things.Antidas said:Wow this blew up, lol.
Maruna
6
B.E.A.S.T. hunting, Thematically, feels horrible.
I've been playing IRE since Achaea was in beta. I have many friendships that I actively enjoy and maintain from my years in the various games. Recently, I tried to convince one of my best buddies to come to play Starmourn. I really like the setting, and how things look so far. My buddy, almost exclusively hunts. He bashes shit all the days long. Amusingly, he cares less about 'best hunting class' and more about 'decent hunting class, with a theme I enjoy'. Which is something I respect.
So my buddy is asking me about each of the classes and what they're like in pve.
Nanoseer - uses nanites to fuck shit up. "Cool theme"
Engineer - uses bots to fuck shit up. "Obvious, but cool"
Scoundrel - uses gunslinging to fuck shit up, very han solo "Inntteeerreessssting"
Fury - Channels fury and battle built 'rage' through a special sword to dice shit "Okay Trunks"
Beast - slaps a ho, then stabs them repeatedly with a wrist-mounted blade "So...they use swords like furies?"
Holy crap did that conversation REALLY drive home what has been bothering me about a class I was REALLY excited to play for like a year now. Have ya'll seen the picture over at https://www.starmourn.com/classes/beast/ at all? The wristblade is the damn most insulting afterthought weapon there. "You saw the picture, right? "Fuck you up" mostly covers it...."
Why is it a class with SEVEN weapons, SIX Of which are wicked cool ranged options, are we stuck with being wanna be sword guys? There's an entire class dedicated to being sword guys. Miniguns seem to drop a ton for most BEAST operators I talk to. Can we focus on them? I even like the backhand/wristblade combo in concept. I don't know why wristblade of all things does more damage against someone inflicted with an affliction that improves mental damage. Can we change that?
I imagine, if you distill playing time for any given class down across all players of that class, the vast majority will be time spent hunting. So, the theme of the class has to be bright and obvious while hunting. Or, it should be, i think. Can we move BEAST away from wristblade for pve? Missiles are bloody useless, can we make some sort of missile/minigun interaction akin to backhand/wristblade? Can we also make plasma on par? Change douse to not require HEAT? Why does it require heat? doesn't even make sense. Or at least make it last a long time the way daze does.
I mean, there's no reason not to have several equally viable bashing options on a class that's whole thing is "weapon arsenal" right? Let people play Ironman, Gundam AND Firebat. Please?
I'm super tired of using a dirk in combat when I'm wanting to play WarMachine. I feel like I have the tools, I don't understand why the dirk needs to be more effective than a minigun, railgun, missiles, what have you. I don't -mind- that the dirk path is good. I just want other options to be on par. Or at least for our best option not to be, stab shit like the furies!
Cheers
So my buddy is asking me about each of the classes and what they're like in pve.
Nanoseer - uses nanites to fuck shit up. "Cool theme"
Engineer - uses bots to fuck shit up. "Obvious, but cool"
Scoundrel - uses gunslinging to fuck shit up, very han solo "Inntteeerreessssting"
Fury - Channels fury and battle built 'rage' through a special sword to dice shit "Okay Trunks"
Beast - slaps a ho, then stabs them repeatedly with a wrist-mounted blade "So...they use swords like furies?"
Holy crap did that conversation REALLY drive home what has been bothering me about a class I was REALLY excited to play for like a year now. Have ya'll seen the picture over at https://www.starmourn.com/classes/beast/ at all? The wristblade is the damn most insulting afterthought weapon there. "You saw the picture, right? "Fuck you up" mostly covers it...."
Why is it a class with SEVEN weapons, SIX Of which are wicked cool ranged options, are we stuck with being wanna be sword guys? There's an entire class dedicated to being sword guys. Miniguns seem to drop a ton for most BEAST operators I talk to. Can we focus on them? I even like the backhand/wristblade combo in concept. I don't know why wristblade of all things does more damage against someone inflicted with an affliction that improves mental damage. Can we change that?
I imagine, if you distill playing time for any given class down across all players of that class, the vast majority will be time spent hunting. So, the theme of the class has to be bright and obvious while hunting. Or, it should be, i think. Can we move BEAST away from wristblade for pve? Missiles are bloody useless, can we make some sort of missile/minigun interaction akin to backhand/wristblade? Can we also make plasma on par? Change douse to not require HEAT? Why does it require heat? doesn't even make sense. Or at least make it last a long time the way daze does.
I mean, there's no reason not to have several equally viable bashing options on a class that's whole thing is "weapon arsenal" right? Let people play Ironman, Gundam AND Firebat. Please?
I'm super tired of using a dirk in combat when I'm wanting to play WarMachine. I feel like I have the tools, I don't understand why the dirk needs to be more effective than a minigun, railgun, missiles, what have you. I don't -mind- that the dirk path is good. I just want other options to be on par. Or at least for our best option not to be, stab shit like the furies!
Cheers
Rylek
9
Re: Good Vibrations!
Despite the horrible state of bashing choices at the higher levels, I REALLY love the leveling model in Starmourn. In other IRE games you can get the first eighty levels in a solid weekend then it takes months to get the last few and it is infuriating that you just don't feel any progression for so long. In Starmourn the grind is spread out between the levels so while there is still a serious time investment needed, you can feel your progress throughout the entire process.
I also am in love with the gear system. Being able to upgrade individual pieces as you level is a great addition to the game and makes the grind to end game a little more fun. The elation of upgrading your piece by 10 levels is great!
I also am in love with the gear system. Being able to upgrade individual pieces as you level is a great addition to the game and makes the grind to end game a little more fun. The elation of upgrading your piece by 10 levels is great!
ekary
15
Re: Junk economy experiencing scarcity. PROBABLY NERFED
So the lesson here is:
A. Open Beta
2. Admin are not out to getcha
D. While it is important to bring things to the attention of the admin and seek input from the community, it isn't valuable to lambaste the game and staff in doing so. There is going to be a lot of adjustment.
A. Open Beta
2. Admin are not out to getcha
D. While it is important to bring things to the attention of the admin and seek input from the community, it isn't valuable to lambaste the game and staff in doing so. There is going to be a lot of adjustment.
Minion
7
Re: B.E.A.S.T. hunting, Thematically, feels horrible.
We've definitely got a lot of numbers passing to do, we were primarily focussed on the low-level experience for launch, that's why most of the combos you use near the start persist (for probably too long). Don't worry, you'll find there will be more viable options in the very near future!
Tecton
15