Best Of
Re: Appreciation Thread
I love the mindsim personalities. They are a lot of fun.
[Zneer]: There's a new news post for Updates. NEWS READ UPDATES 8 lets you view it, which I'm reminding you of because you have the memory of a Grethan silkmoth.
[Zneer]: Listen up, snapperhead - you've got a message. Would you like me to read it to you or are you going to continue to pretend you're literate?
[Zneer]: You have no unread messages. Sad, but given that it's you, predictable.
[Zneer]: Listen up, snapperhead - you've got a message. Would you like me to read it to you or are you going to continue to pretend you're literate?
[Zneer]: You have no unread messages. Sad, but given that it's you, predictable.
Traveler
7
Re: Scatterhome Swearing
Yes, it will be configurable on/off. A lot of people don't want to feel like they're surrounded by a bunch of 10 year old who don't have adult supervision :awesome:
Tecton
15
Re: Scatterhome Swearing
I'm looking at implementing a profanity filter for communication over the next couple of days.
Tecton
13
Scatterhome Swearing
Scatterhome swears a lot in FT and in their RP.
And it's good shit.
Just saying.
And it's good shit.
Just saying.
Starmourn Name Database
Hello, Miscreants.
Acquiring:
https://pastebin.com/raw/iPgdLkXC -> Right click this link, and then click 'save link as' -- Make sure to add .xml at the end, so it saves as an xml file. Then simply install it as per usual via the package manager. Had to host the file this way because Starmourn has 'suspicious link detection' on google drive files, which then require moderator approval before the thread is opened.
Install with sminstall. Name highlighting is on by default because I'm not going back to change it now.
As you honours people, it'll gradually add them to the database. If you wanna speed up the information gathering you can do qwp instead to parse everyone currently online. Even with ~300-odd people, with the lovely usage of Starmourn's API, this only takes about 5 seconds max to do. No this doesn't spam the game, because it doesn't actually ping the game server at all.
As you honours people, it'll gradually add them to the database. If you wanna speed up the information gathering you can do qwp instead to parse everyone currently online. Even with ~300-odd people, with the lovely usage of Starmourn's API, this only takes about 5 seconds max to do. No this doesn't spam the game, because it doesn't actually ping the game server at all.
- smhl to toggle highlighting.
- smhl <org> <colour> to change highlight colours for that org.
- smss to show settings. Screwed up the pattern for that alias, can't be bothered changing it now that it's uploaded.
- whois <person> shows information on that person.
- sm recreate will recheck everyone in the database, essentially starting from scratch.
- sm classes shows how many people are using each class (of the tracked people).
- sm citymembers shows how many people are in each faction.
- smndb show <faction> shows who is tracked from the chosen faction.
- qwp will gather information of everyone online. If everyone is already tracked, will show something similar to the image below.
API for Coders
- smNDB_getColour(person) will return what colour they're being highlighted as. Dunno what I planned for it to be used for, but it's there! cecho("Maruna is coloured "..smNDB_getColour("Maruna")) for example.
- smNDB_getClass(person) will return their class. Useful I guess for defending and what not. if smNDB_getClass(target) == "Fury" then do something end for example.
- smNDB_Exists(person) checks if that person is currently in the database.
- smNDB_isCitizenOf(city, person) checks if someone is a member of <x> city. if not smNDB_isCitizenOf("Song", target) then send("say GET OUT!",false) end for example.
- smNDB_getCitizenship(target) checks what faction/city someone is a member of. if smNDB_getCitizenship(target) == "Scatterhome" then send("say lol more like scatterbrained haHaa", false) end for example.
Enjoy!
Maruna
14
Re: Quotes
XXXX Kio The Witch Queen Momo Reynolds Spaceport
Those who know what this is about, know.
Vittune
7
Re: Fury Thread - Stay on topic.
There are two rotations that I'm using for bashing currently, with 477 in Battleflow and 310 in Rage.
1) Gutrend/Upperlash -> Drive/Daze -> Concuss/Strike
On the first rotation, Concuss does extra damage because the target is dazed. On every rotation thereafter, Gutrend also does extra damage because Drive winded the target on the first go round.
Also seems like a good rotation to keep winded/sensory afflictions on the target and take advantage of damage bonuses for both.
2) Swiftcut/Flyinglash -> Wound/Rend -> Rupture/Strike
For this one, you apply a bunch of bleeding effects via Wound/Rupture plus Muscular damage via Rend. Rupture gets better and better with existing bleed effects, and you also get extra damage on Swiftcut because Rend keeps stacking Muscular damage. Just like the above rotation, it also just feels like a natural way to keep bleed/muscular afflictions on a target (again, while taking advantage of damage bonuses for both).
At my current level, both rotations kill mobs quicker than just spamming Burn, and both feel like good practice for setting up afflictions in PvP.
1) Gutrend/Upperlash -> Drive/Daze -> Concuss/Strike
On the first rotation, Concuss does extra damage because the target is dazed. On every rotation thereafter, Gutrend also does extra damage because Drive winded the target on the first go round.
Concuss: Spinning behind a sleek shadow fox, you strike her in the side of the head with the hilt of an Ixax T-1-A kithblade in a concussing blow.
The effect is enhanced by one affliction.
Second Gutrend: You pivot in place, slashing a sleek shadow fox horizontally across her body with a gutrending strike of an Ixax T-1-A kithblade.
The effect is enhanced by heavy internal damage and one affliction.
The effect is enhanced by one affliction.
Second Gutrend: You pivot in place, slashing a sleek shadow fox horizontally across her body with a gutrending strike of an Ixax T-1-A kithblade.
The effect is enhanced by heavy internal damage and one affliction.
Also seems like a good rotation to keep winded/sensory afflictions on the target and take advantage of damage bonuses for both.
2) Swiftcut/Flyinglash -> Wound/Rend -> Rupture/Strike
For this one, you apply a bunch of bleeding effects via Wound/Rupture plus Muscular damage via Rend. Rupture gets better and better with existing bleed effects, and you also get extra damage on Swiftcut because Rend keeps stacking Muscular damage. Just like the above rotation, it also just feels like a natural way to keep bleed/muscular afflictions on a target (again, while taking advantage of damage bonuses for both).
At my current level, both rotations kill mobs quicker than just spamming Burn, and both feel like good practice for setting up afflictions in PvP.
Thaith
5
Re: Usable junk!
I think my favorite junk so far was something to the effect of "A set of printed instructions for a game called Starmourn"
Re: Scatterhome Swearing
It's like listening to a bunch of adolescents when their mothers aren't around. A little overdone and somewhat of a cliche already.
zacc
10