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Re: Nexus Miniscripts
Here is a chimera of all the previous name/player databases I have seen/touched/coded, ndb.
Download here.
The main command chain is db & followed by .arg.
db.s gives you a little summary output:
-h <name> tries to force an honors interpretation:
db.u will update the database using the API.
db.save will send your client-side database to Starmourn servers for safekeeping.
db.colors will bring up sliders to control faction colors:
Before
After
Click the highlighted text in the preview panel to select the color tag you want to modify. Target highlighting is not yet implemented as I haven't figured out my preferred method to hook external targetting scripts.
ndb.nxs also allows you to set a specific color for a specific name:
db.<name> RED GREEN BLUE, e.g.
db.Iniar 145 255 23
So a couple of things:
not all the listed options are functional just yet, particularly sorting/filtering by faction/races/classes. the -all command should already sort by those things in any case, it simply doesn't filter currently.
I have uninstalled-reinstalled without issue & there should be no significant requirements/dependencies so if you have a problem with installation, the problem might be one of code conflict, i.e. what else have you installed. Install it, hit 'onLoad' like every other Nexus package for the first time and it is ready to go, && it should load automatically when you refresh Nexus next.
Nexus using API currently is reliant on a CORS-bypass, specifically this server: https://cors-anywhere.herokuapp.com/ so if you don't feel comfortable running the request through a third party, wait until the CORS header is fixed by the amazing Starmourn team.
Lots of little things to fix & do, but that will happen slowly. The bulk of code should either (a) be in general, sufficient, or (b) be a launching point for your own tweaks, etc.
I am interested in hearing about performance under high output.
Re: Lets talk about Nanoseers abilities. Nanoseer General
Interdict is a channel. You can't do anything with it up or it goes down.
Anyway, I've been playing around with nanoseer and here are my preliminary thoughts:
1. Timeline costs half your insanity and has to be used twice to have any impact at all. This means you can't really use it without going insane unless you use efficiency, but efficiency is in a different channel, which makes it extremely costly balance-wise to use and very awkward.
Channel Architect - 2.63 seconds (2.1 with affinity)
Efficiency - 3 seconds (2.4 with affinity)
Swap traveller/timeline store - 3 seconds (2.4 with affinity)
Timeline revert - 3 seconds (2.4 with affinity)
I think timeline should maybe only cost 30 or 40 sanity instead of 50.
2. Somewhat relatedly, it's very awkward to switch channels mid-combat in general. I think Swap CD should either be reduced or removed entirely (with the increased sanity cost as the limitation on use).
3. It'd be cool if Mindswap could swap sensory afflictions for mind ones, as well as mind ones for mind ones, so we had a way to pressure sensory and mind at the same time. As is, if we focus sensory, we can't use our passive afflict, which makes focusing mind usually much better.
4. The fact that distract cures an affliction, to me, makes it entirely worthless to use. It's really hard to stack afflictions against affliction priority and if you cure your own affliction to replace it with another, that other just ends up getting cured right away. Distract already has a penalty in the sense that you waste a balance if they don't have 3 mentals. It shouldn't also cure an aff.
5. Same as 4 with Sluggish. It cures distraction. Trying to stick sluggish is somewhat ridiculous, since you cure one mental with distract, then another with sluggish, all while trying to outpace their curing. It already wastes a balance if they don't have distract. It should just give sluggish on top of distract, not cure distract.
6. I couldn't stick 5 levels of freeze at all, even on someone just standing there. Limbdrain is also very slow, considering you need that and 5 stacks of freeze. It'd probably be fine if pointzero made limbdrain do twice as much limb damage, and freeze give two stacks of frozen. You can leave room to counter it, anyway, and the route still wouldn't be insanely fast since it's so slow currently.
It kind of also feels like limbdrain should give some affliction, though, such as muscular affs (damaged left leg, etc.). The lack of affliction and subsystem damage during substantial prep makes it a very unappealing route. Maybe even tie it into sensory damage instead. Limbdrain could do sensory damage, and freeze could deliver more frozen stacks at once if sensory is damaged a certain amount. Then it also works well with the wetwiring route, like the mind route does.
7. Nanoseers should have a way to avoid frozen ground. Maybe a form of levitation that doesn't put you on a different elevation, but is a defense that makes you ignore frozen ground.
The mind route works reasonably well at the moment, and I love Pax.
Re: If your mindsim could do anything, it would...
2. Offer a few parting words as you die
3. During quest dialogue, make comments about the quest giver.
4. Make comments to you when you enter certain rooms like cantinas or junkers.
Crafting and Trade
- Make trade terminals universal LANDMARKS (along with repairs/junk)
Re: If your mindsim could do anything, it would...
Inform me when I've amassed 1,000 marks worth of junk.
Play music from some kind of Space Spotify.
Scan the faces of people in the crowd and let me know if I see anyone I recognize.
Keep a schedule and notify me of upcoming events.
Allow me to write files to a "word processor" (read: IRE book/letter) and be able to put said file up on a public repository or narrowband it to someone else's sim.
Allow me, if I'm really good at hacking, to send anonymous messages to other people in my vicinity.
Re: THERE IS NO EXCUSE FOR USING THE N-WORD IN STARMOURN, IRE
Re: Good Vibrations!
Re: THERE IS NO EXCUSE FOR USING THE N-WORD IN STARMOURN, IRE
Thanks for all the work, staff, and for being so prompt in handling major issues like this.