Best Of
Re: The Talent System and Xenoslayers
Good changes, and I have a few more suggestions.
I think there would be value in making xenohunting more competitive, while still preserving the opportunity for everyone to participate. Per the most recent changes, you have to wait for random spawns, and then rush to the area with your crew before others get to it. This unfortunately falls into how a lot of mechanics exist - waiting around for things to happen, and then you're limited by friend/faction availability.
So I would suggest expanding the opportunities for participation. An easy solution would be to use the existing wilderness triangulation mechanic to potentially spawn bosses upon completion (maybe like a 20% rate). (This could also return a message with the vnum where the boss spawned in the wilderness, to appease the "no map" complaints.) This means that everyone would have opportunity to actively xenohunt on their own time with available crews, and without competition from outside forces since they're in personal wilderness areas. This also gives more value to wildernesses, which are still pretty weak, having the smol asteroid/gas rewards. For fairness, possibly have these active xenohunts award less points than completing the random wild hunt.
Further in the spirit of competition/sustained interest, I think it would be cool if xenoslaying rankings were more seasonal than perpetual. That is, perhaps introduce a yearly competition for xenoslaying, where there are tiered rewards and/or rewards for the top X, and then this gets reset. The reward could be something as simple as chips, loot tokens, honors/titles, etc. You could also have an all-time rankings, as it is now, or just track this through HONORS STATS as a personal achievement type thing. But I much prefer the concept of dynamic rankings, as it gives new players a better sense of relevance/renown, and it makes it more of an opt-in activity than a perpetual grind. (There are already many obnoxiously grindy activities.)
Finally, I think it would be cool to have greathunts on a smaller scale. In Lusternia, sometimes there would be weekly XP challenges which were themed. To translate the concept to Starmourn, we'd cycle through competitions for: Normal XP, Quest-earned XP, Hacking XP, and Captaincy XP. These probably shouldn't run all the time, but it'd be nice to have bursts of double XP and competitions to opt into. Even if you did something like a Captaincy Taco Tuesday or whatever, it'd give people something to look forward to.
Azlyn
5
Re: Quality of Life Wishlist
- Please let us see the ABs of any class regardless of our own class. I realize we have the newbieaides power that lets us AB skills as a newbie, and it's great that we can specifically check to see what their skills are at. However, transparency for other classes' skills outside of player-made databases would go a long way toward helping people understand how things work, both in combating their foes' abilities and figuring out synergy with their allies. I don't see the value in restricting this ability to people who own a particular class.
Rhindara
5
Re: Quotes
I'm probably a bad producer for quoting random stuff people say, but this was amusing (concerning the current auctions):
(Clan): Person says, "If we get this Diamond Belt shop."
(Clan): Person says, "We could sell Song-themed lingerie."
(Clan): Person says, "We'll call it."
(Clan): Person says, "The Thong Dominion."
Ilyos
5
Re: Player Artwork/Designs?
And heres Turnip again. This time with their suit on.
Turnip is not my main of course so they are still quite low MIL in game.
This is more what I imagine then to eventually be.
edit: forgot to put gender neutral pronouns. Apologies.
edit: forgot to put gender neutral pronouns. Apologies.
Jonogan
5
Re: Mudlet Miniscripts
eta: This'll be a part of the next starsys update, for those using it, as well.
This is 'mini' I think, and not overly worthy of its own thread.
With today's change, I decided to make a script to help lazy Scoundrels.
This requires you have CONFIG USEQUEUEING enabled.
- ied stop to stop making stuff
- ied junk <ied> <value> to check junk list for stuff to make. If any's found, it'll start making IEDs from the matching junk.
Essentially... If I did ied junk ripper 10 it would check JUNK LIST and begin making rippers from any junk worth less than 10 marks. Like so.
It also has another trigger to automatically add rippers to shrapnel, you just have to do 'ied add shrapnel to ripper' and it'll continuously do it until you run out, or type 'clearqueue' or enter another action that uses balance, while off balance (guile stim for example)
Maruna
5
Re: Player Artwork/Designs?
I've been spamming these on discord but I wanted to share here and put it all together.
The Phis'tors: Woodro, Soza, Seth
Solus, Morgan, Val
Hope and Seth
Zarrach, Poet, Albion
The Phis'tors: Woodro, Soza, Seth
Solus, Morgan, Val
Hope and Seth
Zarrach, Poet, Albion
First Impressions: Game, Community, Developers
Hello again! It's a-me! I hope you're all doing well.
It's been a few days, and I've got time on my hands, so why not give first impressions (and a few shout-outs)?
---GAME---
The game itself, while in open beta, is extremely impressive and well done, with intriguing lore and immersive roleplay experiences, with a death system that makes sense. There is much to do, and so far I have encountered few bugs, and the only one I found (The official OOC tag // isn't working in tells for me; it says I am saying nothing) isn't even crippling by far. The economy could use work as well as space mechanics (especially for a way for ships to communicate effectively, I'd personally love that), but overall the game is excellent for its development stage.
---COMMUNITY---
Special shoutouts to @Steve , @Solus , and @Woodro for their excellent roleplay skills!
The community is wonderfully kind and helpful and admittedly took me by surprise with its kindness. I didn't expect everyone to be so kind towards someone who has depression, especially online. The understanding expressed made me feel so relieved and honestly, you guys already feel like old, close friends to me.
---DEVELOPERS---
I have had few interactions with the developers if any that I'm aware of, but from what I've seen on the forums, you guys are wonderful! I like seeing attentive devs who are not only vigilant but polite and receptive to feedback. I used to hold Hello Games in the highest regard for that attitude, but the Starmourn devs surpassed them already!
Keep being amazing everyone, I platonically love you all!
It's been a few days, and I've got time on my hands, so why not give first impressions (and a few shout-outs)?
---GAME---
The game itself, while in open beta, is extremely impressive and well done, with intriguing lore and immersive roleplay experiences, with a death system that makes sense. There is much to do, and so far I have encountered few bugs, and the only one I found (The official OOC tag // isn't working in tells for me; it says I am saying nothing) isn't even crippling by far. The economy could use work as well as space mechanics (especially for a way for ships to communicate effectively, I'd personally love that), but overall the game is excellent for its development stage.
---COMMUNITY---
Special shoutouts to @Steve , @Solus , and @Woodro for their excellent roleplay skills!
The community is wonderfully kind and helpful and admittedly took me by surprise with its kindness. I didn't expect everyone to be so kind towards someone who has depression, especially online. The understanding expressed made me feel so relieved and honestly, you guys already feel like old, close friends to me.
---DEVELOPERS---
I have had few interactions with the developers if any that I'm aware of, but from what I've seen on the forums, you guys are wonderful! I like seeing attentive devs who are not only vigilant but polite and receptive to feedback. I used to hold Hello Games in the highest regard for that attitude, but the Starmourn devs surpassed them already!
Keep being amazing everyone, I platonically love you all!
Vundara
8
Re: Playable Bushraki Race
I'm not super interested in playing a Bushraki but the game is VASTLY different from when @Aurelius made that post. We have New Dikamazi. We have bushie artes. There's been a lot of Bushie RP. The biggest Bushie technology, the thing that made them "better stronger faster" in the first place... Was wetwiring, according to everything I've read.
Nykara
7