Best Of
Re: Updated Policies Regarding Harassment and OOC
Thanks Eukelade, you are so right. I'm going to be the best super villain ever. Dominion Empress #2 coming right up! But on a serious note, you are right specifically because so many people don't realize that just because you are being mean IC doesn't mean you're being mean OOC, and a lot of people also try acting mean OOC just because they're being mean IC. Character and player separation is important for getting the most out of the roleplay experience.
Conflict can lead to some of the best character development when done right. I'm really happy you went out of your way to clarify. Thanks for the hard work!
Conflict can lead to some of the best character development when done right. I'm really happy you went out of your way to clarify. Thanks for the hard work!
Vega
4
Announcements post #61: Development updates - Upcoming economy changes!
<pre>From: Ilyos, the Arbiter
Subject: Development updates - Upcoming economy changes!
Greetings Starmourners!
We have talked, discussed and planned and we have a solid overview on what's to happen with the economy in our next update. So let's talk about it! There is some heavy stuff here!
First up, while commodity generation feels way better right now, we still believe we can improve the returns on how much time you spend seeking comms versus what (and IF) you actually find something. Combining that with a suggestion from players that we loved very much, we're going to introduce the first "Planetary Exploration" mechanic in the game. Here's an overview of what you might expect there:
- On specific planets that you can already visit, there will be a place where you will be able to begin your EXPLORATION. This will put you in a randomly generated mini areas, full of danger and excitement. Your goal there will be to set up triangulation equipment in certain spots around the area and initiate an area scan that will determine if there are exploitable resources in the area and what they are.
- Once everything is set up you might find something, a lot of something, or nothing at all. If you find something, you mark the spot and send a broadcast into space which allows anyone to come pick up the commodities found with their ships (you can't very well haul hundreds of kilograms of titanium in your backpack). Alternatively, you can outright sell your discovery to a NPC org.
- There is a small chance you might find a huge cache of commodities. If that happens, the area will be flagged as open PK for a few minutes, as a discovery so important becomes up for grabs. (details will come at a later date)
- There will be a cooldown per planet per player
Next on our list is the manufacturing chain. Now this one is VERY IMPORTANT, so please read on! We feel there is very little room for profit and growth for players in the manufacturing sector and close to no reason for a new player to join the manufacturing chain unless they want to do have some facilities for themselves. Also, a single player (with enough time on their hands) can perform every task in the manufacturing chain by themselves and doesn't require the help of anyone else. Additionally, a single wealthy player can completely fulfill the sector's refining needs and doesn't even need to be around for this to happen. This is not what we had in mind when we set out to create a balanced economy. As such, there will be some major revamps to the system.
Among them, we have the following:
- Players will be able to specialize in Mining, Refining or Processing. While performing tasks in all three areas will still be possible, you will have some bonuses while doing your specialization's activity and/or some maluses while doing things from another type of activity.
- You will only be able to own a fixed amount of refineries and autofactories spanning a VERY narrow spectrum of types. If you specialize in Refining or Processing, this cap will increase slightly
- Autofactories will be open to everyone, just like refineries
- If you go inactive and don't log on for a number of days, your refineries and factories become inactive and will be delisted from public service
- Based on your specialization, you will have special missions that will pay a great deal more than the average order/mission, hoping to narrow the gap a little between how profitable it is to be someone in the manufacturing industry and a hunter
There will be a few more changes, but these are the important ones so far. However, in order to make this possible, we will need to start anew with everything in manufacturing. Since there will now be many limitations to the system, it is required that you are all given the option to choose what you want to do and specialize in regarding the manufacturing chain. So, that means the following: WHEN THESE CHANGES WILL GO LIVE, ALL EXISTING FACTORIES AND REFINERIES IN THE GAME WILL BE DELETED AND PLAYERS WILL BE REIMBURSED.
This is not a decision taken lightly and we understand that it might be hard to swallow, but we feel it is for the best.
Alongside these changes, we will also be doing some more modding work and improvements to the CAC system (most notably increasing the duration of the rewards). We can discuss about those later, for now we believe that the information above is enough to mull over. It will still be some time until everything is implemented, so please, let us know your thoughts and comments on the above!</pre>
Subject: Development updates - Upcoming economy changes!
Greetings Starmourners!
We have talked, discussed and planned and we have a solid overview on what's to happen with the economy in our next update. So let's talk about it! There is some heavy stuff here!
First up, while commodity generation feels way better right now, we still believe we can improve the returns on how much time you spend seeking comms versus what (and IF) you actually find something. Combining that with a suggestion from players that we loved very much, we're going to introduce the first "Planetary Exploration" mechanic in the game. Here's an overview of what you might expect there:
- On specific planets that you can already visit, there will be a place where you will be able to begin your EXPLORATION. This will put you in a randomly generated mini areas, full of danger and excitement. Your goal there will be to set up triangulation equipment in certain spots around the area and initiate an area scan that will determine if there are exploitable resources in the area and what they are.
- Once everything is set up you might find something, a lot of something, or nothing at all. If you find something, you mark the spot and send a broadcast into space which allows anyone to come pick up the commodities found with their ships (you can't very well haul hundreds of kilograms of titanium in your backpack). Alternatively, you can outright sell your discovery to a NPC org.
- There is a small chance you might find a huge cache of commodities. If that happens, the area will be flagged as open PK for a few minutes, as a discovery so important becomes up for grabs. (details will come at a later date)
- There will be a cooldown per planet per player
Next on our list is the manufacturing chain. Now this one is VERY IMPORTANT, so please read on! We feel there is very little room for profit and growth for players in the manufacturing sector and close to no reason for a new player to join the manufacturing chain unless they want to do have some facilities for themselves. Also, a single player (with enough time on their hands) can perform every task in the manufacturing chain by themselves and doesn't require the help of anyone else. Additionally, a single wealthy player can completely fulfill the sector's refining needs and doesn't even need to be around for this to happen. This is not what we had in mind when we set out to create a balanced economy. As such, there will be some major revamps to the system.
Among them, we have the following:
- Players will be able to specialize in Mining, Refining or Processing. While performing tasks in all three areas will still be possible, you will have some bonuses while doing your specialization's activity and/or some maluses while doing things from another type of activity.
- You will only be able to own a fixed amount of refineries and autofactories spanning a VERY narrow spectrum of types. If you specialize in Refining or Processing, this cap will increase slightly
- Autofactories will be open to everyone, just like refineries
- If you go inactive and don't log on for a number of days, your refineries and factories become inactive and will be delisted from public service
- Based on your specialization, you will have special missions that will pay a great deal more than the average order/mission, hoping to narrow the gap a little between how profitable it is to be someone in the manufacturing industry and a hunter
There will be a few more changes, but these are the important ones so far. However, in order to make this possible, we will need to start anew with everything in manufacturing. Since there will now be many limitations to the system, it is required that you are all given the option to choose what you want to do and specialize in regarding the manufacturing chain. So, that means the following: WHEN THESE CHANGES WILL GO LIVE, ALL EXISTING FACTORIES AND REFINERIES IN THE GAME WILL BE DELETED AND PLAYERS WILL BE REIMBURSED.
This is not a decision taken lightly and we understand that it might be hard to swallow, but we feel it is for the best.
Alongside these changes, we will also be doing some more modding work and improvements to the CAC system (most notably increasing the duration of the rewards). We can discuss about those later, for now we believe that the information above is enough to mull over. It will still be some time until everything is implemented, so please, let us know your thoughts and comments on the above!</pre>
Re: "Creature" - a Starmourn parody
I don't even know how to respond to this. I ignored the newspost, cause IC, I think GCEPS is ridiculous. So I totally missed the parody. Shame on me for not paying better attention, cause holy shit, this is amazing. Both @kxrachhus for writing the post and @Yayeh for having the good sense to record it. Ya'll are f'ing amazing.
Poet
4
Sorry y'all
I shouldn't have exploded in the cosmpiercer pvp thread. It was my mistake not to seek communication first and to jump straight to OOC allegations. Apologies to everyone I accused of being griefers or toxic players. I still think we need some kind of agreement to return each others' cargo and possibly INRs, because structured pvp as it is right now is too punishing for rewards it provides.
Make no mistake though, I'm still here generally to bitch provide feedback on the forums and I'm interested mostly in PvP and other content mastery (with a focus on balance and fairness). My character may be kind and full of acceptance of themselves and others - but I'm not them. This is also part of why I didn't admit who my character was until recently, I didn't want IC impressions colored by the OOC person behind the character.
Obviously that's one thing I can't keep a secret anymore so we'll see where it goes from here. Well, that's enough drama from me now.
Cubey
4
Re: Drugs Tradeskill Ideas
With Hallucinogens I could finally realize my character's true potential of being the Timothy Leary of Willspace
Re: "Creature" - a Starmourn parody
Whilst I do not have the available time for Starmourn as I would like to, I am super happy this exists.
Thank you for making my busy day auditing financials at work a little more beautiful.