Best Of
Announcements post #69: Class Customization Now Available!
Subject: Class Customization Now Available!
Starmourn staff has heard your requests for class customization, and they have been answered! All players may now create their own customizations for class-specific items, including weapons, armor, and loyals (bots). B.E.A.S.T. players may also create a custom description specifically for their suit.
Once you've created a customization, it's yours forever! That means if you find a stronger kithblade or a more protective helmet out there among the stars, you can apply your favorite appearance to it. Writing and submitting class customizations will cost bound credits.
Another feature of class customization is the ability everyone now has to learn/copy the appearance of existing items in game. Doing so costs lessons, and will destroy the item you're scanning, but again, once you learn and add a customization to your available database, it's yours for keeps. That means if you really love the appearance of that low-level chest piece, you can scan it and carry its appearance with you across the stars, applying it to every armor upgrade you obtain. Hope you're all hanging onto the exploration loot you're winning from your xenozoology bounties!
Check out HELP CLASS CUSTOMIZATION to learn the exact commands you'll need to use, and the nitty gritty details about costs, syntax, and guidelines. Have fun with it!</pre>
Announcements post #68: New Dikamazi will be changing!
Subject: New Dikamazi will be changing!
Have you been enjoying New Dikamazi? We hope so, because this weekend, we'll be adjusting this area to better fit the rest of the game. Some of the exclusive, time limited content we introduced last month will be going away or integrated into existing lootsets, and the level scaling will be adjusted to match the rest of the game.
If you haven't challenged Tsake Shayato yet, do it soon - successful participants will receive a prize!</pre>
Re: Can you really call yourself a fan without bootleg merch?
Re: Announcements post #68: New Dikamazi will be changing!
(IC) The Starmourn News Network: Word spreads across the sector that New Dikamazi, the Bushraki colony, is under new leadership in the form of a council,rather than a single individual. News reports indicate that a minor coup was enacted several months ago, removing the founder of the colony, Tsake Shayato, from power. Bushraki on the ground in New Dikamazi have informed commcasters that a trio of individuals from Scatterhome, along with Tran Shayato (Tsake's grandfather) were responsible for the coup. The exact identity of these individuals is not known, but rumor has it that the d'Erebus and T'aeir dynasties were somehow involved.
The current situation in New Dikamazi suggests that efforts are being made by local Bushraki to prune back some of the more outlandish and aggressive botanical cybernetics that had begun to take over the colony. Says one unnamed gardener that was interviewed recently: "Look, we're still finding our feet. Once we deal with the plant problem, we're going to be major players. You'll see."
(OOC) Changes to New Dikamazi:
- Tsake Shayato's quest has been removed, and access to her lair has been made available to everyone.
- Mob dialogue has been adjusted throughout New Dikamazi to account for recent events.
- Lootset adjusted to include loot from elsewhere in the sector, along with a chance to obtain Bushraki-styled weapons and armor.
- The mobshop no longer sells hydroponic pods.
- The drop rate for poppy petals has decreased.
- New Dikamazi is now recommended for players level 50-75.
- Everyone who completed the quest to fight Tsake Shayato has received the "Bionic Gardener" title.
Thank you once again to Soren for all his help with this area and all the associated events!
Station Landmarks
https://docs.google.com/spreadsheets/d/1XQo2uOnCiYO22XyLBXfB4L2rqmglCdFWA1Cx3aQPRPA/edit#gid=0
It's a list of known stations and their respective important locations. Enjoy!
Re: Good Vibrations!
Re: Starmourn Roadmap
Of course, "tomorrow" in coder time! :proud:Matlkael said:So...tomorrow?
Re: Starmourn Roadmap
Funny you should mention that... Yes there are plans both for multiclassing and extra tradeskill slots, as well as new tradeskills. This is actually something that will happen sooner rather than laterRylek said:Are there any plans for multiclassing? Or at least multi tradeskill learning?
Feature suggestion: dynasty-owned ships (in other words, split between owner and captain)
- Letting a new pilot fly a better interceptor or a corvette, as a perk of the dynasty.
- Sharing costs for a freighter that wouldn't be used much by only one person.
- Setting up a mortgage relationship, wherein the dynasty is the mortgage holder and the captain makes payments.
- Creating a dynasty floating home base of operations with lots of cool rooms and whatnot.
- A new ship administrator role within the dynasty is introduced to permit to permit ship administrators to do ship-related actions, such as set captains for ships, build new ships, buy used ships from the brokerage, and customize ships in the chop shops or the shipforge. There can be more than one administrator. An administrator can be a captain.
- Each dynasty-owned ship is able to support one or more captains, chosen by someone in the ship administrator role. An example command might be: DYNASTY SHIP <Starskipper> CAPTAIN ADD <Steve>. And when Steve goes and get it blown up fifteen times, the administrator could DYNASTY SHIP <Starkipper> CAPTAIN REMOVE <Steve>. (I don't know what number to suggest for the maximum number of potential captains per ship. Maybe this is an opportunity for spending more marks or... dare I say, credits?)
- Ship purchase costs, from either the brokerage or the ship forge, are paid from a group's marks account. Only the administrator can purchase a used ship from the brokerage or commission a new ship from the ship forge. The purchase of a ship puts the ship into the ownership of the dynasty. It has only one captain by default, the administrator.
- Ship refit, customization, and SF costs are paid from the group account. Only the administrator can work on an existing dynasty ship, and must be set as a captain and be captaining the ship.
- Insurance costs are paid from the dynasty's account. This occurs automatically, much like it does now from an individual's marks account. Debt would be incurred if dynasty account is empty.
- Supply purchases are paid by the captain currently piloting the ship. No thank you to buying 999 EM batteries on the dynasty's dime and then dumping the for pickup. If it were otherwise, this would be a major loophole for second/alt abuse.