Best Of
[IDEA] Accents
I hate say, it's super boring.
So I made myself a really simple alias on Nexus which you're all welcome to copy, so my say is a bit fancier and more distinctive:
But really I shouldn't have to do this. Under the standard CUSTOMIZE options, I'd like it if we could also CUSTOMIZE SET ACCENT to have something be our default on any occasion that we don't say (With a prepended non-default tone or emote).
This is good for the arpeez because it will encourage people to think a bit more about their characters, who they are, where they come from and how they talk. Just a more immersive world, you know? I wanna see all those professional, polished Bodean accents, growling Tukkav, etc.
So I made myself a really simple alias on Nexus which you're all welcome to copy, so my say is a bit fancier and more distinctive:
But really I shouldn't have to do this. Under the standard CUSTOMIZE options, I'd like it if we could also CUSTOMIZE SET ACCENT to have something be our default on any occasion that we don't say (With a prepended non-default tone or emote).
This is good for the arpeez because it will encourage people to think a bit more about their characters, who they are, where they come from and how they talk. Just a more immersive world, you know? I wanna see all those professional, polished Bodean accents, growling Tukkav, etc.
Xin
2
Re: Announcements post #74: New Storyteller for Song!
(SDCC): Ferenzi says, ":) I didn't come here to sit on the title. I came here to game!"
Reeloc
2
Re: Manufacturing Recipe Spreadsheets
Soo this has inspired me to fiddle with the problem in JavaScript.
Here we can see the by-products if we're starting with just raw resources.
1 batch of astromech:
{"in":{"marks":5046,"vandium":16,"ultarine":12,"tritium":18,"diamene":4,"astrium":2,"iriil":10,"titanium":8,"duramine":4,"helium11":18},"out":{"sensors":1,"umm":1,"astromech":5},"batchCount":12,"resourceCost":1846,"totalCost":6892}
2 batches of astromech:
{"in":{"marks":7773,"vandium":21,"ultarine":14,"tritium":27,"diamene":8,"astrium":4,"iriil":20,"titanium":8,"duramine":4,"helium11":18},"out":{"array":1,"qpc":1,"astromech":10},"batchCount":17,"resourceCost":2512,"totalCost":10285}
3 batches of astromech:
{"in":{"marks":12819,"vandium":37,"ultarine":26,"tritium":45,"diamene":12,"astrium":6,"iriil":30,"titanium":16,"duramine":8,"helium11":36},"out":{"array":1,"qpc":1,"sensors":1,"umm":1,"astromech":15},"batchCount":29,"resourceCost":4358,"totalCost":17177}
4 batches of astromech:
{"in":{"marks":14713,"vandium":37,"ultarine":26,"tritium":45,"diamene":12,"astrium":6,"iriil":30,"titanium":16,"duramine":8,"helium11":36},"out":{"astromech":20},"batchCount":30,"resourceCost":4358,"totalCost":19071}
As you can see, autofactory costs and resource amounts aren't a simple 1:1 relationship!
And the next layer of the puzzle: production bonuses... O.o
Re: Announcements post #74: New Storyteller for Song!
Thank you @Eukelade, I am very excited to be here!
To everyone: Please keep filing those bug reports! I love tuning things, finding inconsistencies (and fixing them)!
To Song: Please, if you are interested in furthering your roleplay, send me a message (on here or in-game) with any or all of your character's: history so far, goals, fears, relationships, and YOUR ideas on how together, we can make Song (and the game?) better for everyone!
To everyone: Please keep filing those bug reports! I love tuning things, finding inconsistencies (and fixing them)!
To Song: Please, if you are interested in furthering your roleplay, send me a message (on here or in-game) with any or all of your character's: history so far, goals, fears, relationships, and YOUR ideas on how together, we can make Song (and the game?) better for everyone!
Ferenzi
11
Announcements post #74: New Storyteller for Song!
<pre>From: Starmaker Eukelade
Subject: New Storyteller for Song!
Please give our newest Storyteller, Ferenzi, a very warm welcome.
Ferenzi is here to help players in the Song Dominion advance their agendas, flesh out the faction, and make the world feel more alive. They'll also be doing their part to keep things behind the scenes running smoothly by lending a hand where needed (someone needs to help Soren dig people out of space-bending Escher campgrounds, right?)
They've already hit the ground running with a bunch of bug fixes and a secret project! We are eager to see what else they're capable of! </pre>
Subject: New Storyteller for Song!
Please give our newest Storyteller, Ferenzi, a very warm welcome.
Ferenzi is here to help players in the Song Dominion advance their agendas, flesh out the faction, and make the world feel more alive. They'll also be doing their part to keep things behind the scenes running smoothly by lending a hand where needed (someone needs to help Soren dig people out of space-bending Escher campgrounds, right?)
They've already hit the ground running with a bunch of bug fixes and a secret project! We are eager to see what else they're capable of! </pre>
Autoposter
11
Re: Manufacturing Recipe Spreadsheets
@RocketCat
Thanks for catching that! I believe I have now updated the spreadsheets to account for batching. It has, as expected, generally lowered the number of materials and final price per 1 amount for certain items which used arrays, sensors, qpcs, and umms.
But please do check my numbers.
Thanks for catching that! I believe I have now updated the spreadsheets to account for batching. It has, as expected, generally lowered the number of materials and final price per 1 amount for certain items which used arrays, sensors, qpcs, and umms.
But please do check my numbers.
eel
1
Re: Manufacturing Recipe Spreadsheets
Thanks again for your work on these spreadsheets. I've used them as a basis for some stuff IC.
That said, a word of warning: The 'Materials (do not edit)' tab has some slight accounting errors. Namely with respect to finished goods which include intermediate commodities. The numbers currently assume that the batch size of each intermediate commodity is 1, when in fact they vary.
Announcements post #73: Auctions are over!
<pre>From: Ilyos, the Arbiter
Subject: Auctions are over!
The first round of Starmourn Auctions are now over. Thank you all for participating and many congratiulations to the winners!
Those of you with custom items/shops/pets, please ISSUE yourselves whenever you're ready to discuss your prizes. It's going to take us a few days to get through everything, but we're all very excited about this!
-----------------------------< Current Auctions >------------------------------
Id Status Max / Min Curr Title Winner Days
-------------------------------------------------------------------------------
1 WON 1000/ 1000 Cr Custom Ship NPC Clover 0
2 WON 1005/ 1005 Cr Custom pet Cervantes 0
3 WON 2095/ 2095 Cr Sa'hak-ren Flesh Ship Rylek 0
4 WON 4005/ 4005 Cr World Housing Millette 0
5 WON 1255/ 1255 Cr World Shop Sabika 0
6 WON 1015/ 1015 Cr Portable Heartstart Device Azlyn 0
7 WON 1005/ 1005 Cr Signal Jammer Xin 0
8 WON 505/ 505 Cr The Animus Experiment Typhos 0
9 WON 1055/ 1055 Cr Super Stimpack Azlyn 0
10 WON 555/ 555 Cr RoamTek Suspension Field Rylek 0
11 WON 560/ 560 Cr Miniature Wormhole Sabika 0
12 WON 505/ 505 Cr Refilling Liquid Container Naldan 0
13 WON 450500/ 450500 Mrk Voidgate Permit Azlyn 0
14 WON 625500/ 625500 Mrk Any level 3 stat boost Ninvahn 0
15 WON 400500/ 400500 Mrk Hourly Stat Reset Typhos 0
16 WON 554500/ 554500 Mrk 25 paristeel crates Albion 0
17 WON 450500/ 450500 Mrk Ship Beacon Jammer Yayeh 0
18 WON 300500/ 300500 Mrk Ship Return Rylek 0
19 WON 250500/ 250500 Mrk Custom fish Clover 0
-------------------------------------------------------------------------------
</pre>
Subject: Auctions are over!
The first round of Starmourn Auctions are now over. Thank you all for participating and many congratiulations to the winners!
Those of you with custom items/shops/pets, please ISSUE yourselves whenever you're ready to discuss your prizes. It's going to take us a few days to get through everything, but we're all very excited about this!
-----------------------------< Current Auctions >------------------------------
Id Status Max / Min Curr Title Winner Days
-------------------------------------------------------------------------------
1 WON 1000/ 1000 Cr Custom Ship NPC Clover 0
2 WON 1005/ 1005 Cr Custom pet Cervantes 0
3 WON 2095/ 2095 Cr Sa'hak-ren Flesh Ship Rylek 0
4 WON 4005/ 4005 Cr World Housing Millette 0
5 WON 1255/ 1255 Cr World Shop Sabika 0
6 WON 1015/ 1015 Cr Portable Heartstart Device Azlyn 0
7 WON 1005/ 1005 Cr Signal Jammer Xin 0
8 WON 505/ 505 Cr The Animus Experiment Typhos 0
9 WON 1055/ 1055 Cr Super Stimpack Azlyn 0
10 WON 555/ 555 Cr RoamTek Suspension Field Rylek 0
11 WON 560/ 560 Cr Miniature Wormhole Sabika 0
12 WON 505/ 505 Cr Refilling Liquid Container Naldan 0
13 WON 450500/ 450500 Mrk Voidgate Permit Azlyn 0
14 WON 625500/ 625500 Mrk Any level 3 stat boost Ninvahn 0
15 WON 400500/ 400500 Mrk Hourly Stat Reset Typhos 0
16 WON 554500/ 554500 Mrk 25 paristeel crates Albion 0
17 WON 450500/ 450500 Mrk Ship Beacon Jammer Yayeh 0
18 WON 300500/ 300500 Mrk Ship Return Rylek 0
19 WON 250500/ 250500 Mrk Custom fish Clover 0
-------------------------------------------------------------------------------
</pre>
Re: Pathfinder for Nexus
Small bug fix. Clickable links for 'pg' alias should now work properly.