Best Of
Re: Clean Slate Cosmpiercer Thread
@Azlyn I was going off the assumption that the formula for cosmpiercer energy is more like: sum over set of owned piercers: 50*rank-(totalRanks - 20)*2, rather than rank*(50-2*(totalRanks-20)). But we should be able to test which is correct soon enough.
A QoL thing for COSMPIERCER ENERGY: a Total Ranks field and a Crystals Required field.
Re: The Dank Crystal (Ta'Deth Crystal Thread)
Please no. Conflict doesn't have to be a winner takes all situation. I much prefer a system where if the sides are unevenly matched, you can at least get 2 crystals even if you can't stick around to grab more. What you're proposing would basically mean whoever brings the biggest ganksquad gets everything. Being brave against formidable odds should be rewarding, otherwise there's no incentive to even try to surmount them.Azlyn said:- Reiterating, crystals should probably drop on death, and if that's the case, similarly you probably shouldn't be able to use the warpbag to send crystals to safety. Conversely, I'm actually not sure I'd like the "take crystals home" part to be contested either, because station transfers are a bottleneck and would probably become a cheap trap for crystal ganking. Maybe only drop them if you're still in the cache?
Kestrel
2
Re: The Dank Crystal (Ta'Deth Crystal Thread)
Hot take: I like the changes, and the system is already in a pretty good place. I've had a lot of fun with the initial skirmishes. I agree with a lot of the suggestions already posted, but to add some other or contradictory thoughts:
- I don't think that wilderness mobs need to be changed. I don't have a hard time bashing them myself, but you also have the option of going as a group. I do, however, think that the windup mechanic needs to be changed, desperately. The absolute worst is when you go through a room with two windup mobs of the same name, and you're just hosed. Please consider the suggested changes/QoLs already submitted by others for this.
- Actually wrote this one ^^^ pre-mob change, but it's still relevant. I liked how they were previously, maybe with a little less? But I think the mobs are probably too few now. It's a little too easy to just run around and snatch a majority of crystals up.
- It pains me to say it as a fellow fury, but if you let outburst work on mobs you can still set up death stacks of aggros which is not fun. I think that wilderness mobs are a fair environmental obstacle as it is.
- There has to be some delay on leaving the wilderness area; make this a channeled action, and/or prevent it from happening while in combat. I'd really like if people could actively interrupt leaving. As it stands, there's nothing to stop fleeing combat. The eq/balance idea is okay, but doesn't do enough IMO.
- I think you should be allowed to enter the cache if you're in combat. First, it's just annoying when there are aggressive mobs outside, and you have to bash them out and then wait for combat to end... just for another to walk in. But second, someone pretty savvy can prevent a whole group of people from going in just by using room attacks/crowd control on the outside.
- I'd like if there were 3p room messages while someone is channeling the crystal harvest, so you know if/who to interrupt.
- Reiterating, crystals should probably drop on death, and if that's the case, similarly you probably shouldn't be able to use the warpbag to send crystals to safety. Conversely, I'm actually not sure I'd like the "take crystals home" part to be contested either, because station transfers are a bottleneck and would probably become a cheap trap for crystal ganking. Maybe only drop them if you're still in the cache?
- I agree with the previous suggestions; either change the wilderness triangulation loot to one crystal or some other reward, or give refined commodities.
- Please add a conflict message for when a new cache can be discovered.
- Please enable the map in caches. I can't say strongly enough how cumbersome and frustrating it is to fight without a map.
- It'd be cool if there was a special faction log to note who stored crystals, took a CP, energy gain, whatever that's relevant to this system.
- I'd like if there were 3p room messages while someone is channeling the crystal harvest, so you know if/who to interrupt.
- Reiterating, crystals should probably drop on death, and if that's the case, similarly you probably shouldn't be able to use the warpbag to send crystals to safety. Conversely, I'm actually not sure I'd like the "take crystals home" part to be contested either, because station transfers are a bottleneck and would probably become a cheap trap for crystal ganking. Maybe only drop them if you're still in the cache?
- I agree with the previous suggestions; either change the wilderness triangulation loot to one crystal or some other reward, or give refined commodities.
- Please add a conflict message for when a new cache can be discovered.
- Please enable the map in caches. I can't say strongly enough how cumbersome and frustrating it is to fight without a map.
- It'd be cool if there was a special faction log to note who stored crystals, took a CP, energy gain, whatever that's relevant to this system.
Azlyn
1
Re: The Dank Crystal (Ta'Deth Crystal Thread)
Leaving and entering a cache needs to require and take balance, and you also shouldn't be able to leave while in combat (the same way you can't enter while in combat). @RocketCat knows why.
Also, now that I see that they don't, crystals should drop on death. To the victor goes the spoils.
Also, now that I see that they don't, crystals should drop on death. To the victor goes the spoils.
Rhindara
1
Re: The Dank Crystal (Ta'Deth Crystal Thread)
More thoughts, after a fun crystal fight in Saksar:
- This is really awesome
- Like when WILDERNESS TRIANGULATE was first released, HARVEST CRYSTAL works while flying or invis. Needs to be squished.
- Cooldown appears to be exactly 3 hours. Consider a fluctuating hidden cooldown of 2hrs 50 minutes - 3hrs 20minutes, to make it less easy to proc the cache exactly when/where you want it.
- This is really awesome.
The Dank Crystal (Ta'Deth Crystal Thread)
This thread is for constructive critique of everything directly related to Ta'Deth crystals. If you want to discuss the cosmpiercer mechanic specifically, head here.
First of all, I want to say that I'm really into the concept of the crystals, obtaining them, researching skills with them, etc. I obviously haven't had a chance to do anything with the vast majority of it, so I'll only speak to what we've gotten a chance to look at so far to begin with: wilderness open PK events.
I love the idea of random conflicts on the ground that (almost) anyone can get to and participate in, but there are a few snags with how they work right now.
I know it's just the first handful of hours since this substantial change, but I'm looking forward to seeing other people weigh in on the system so that it can get to a place where it's a staple of conflict in Starmourn rather than something that sort of falls to the wayside from disuse.
First of all, I want to say that I'm really into the concept of the crystals, obtaining them, researching skills with them, etc. I obviously haven't had a chance to do anything with the vast majority of it, so I'll only speak to what we've gotten a chance to look at so far to begin with: wilderness open PK events.
I love the idea of random conflicts on the ground that (almost) anyone can get to and participate in, but there are a few snags with how they work right now.
- At the moment, there's only a chance to proc a crystal drop when you're triangulating. This means that it depends on someone actually using the wilderness system outside of specifically trying to get crystal drops, which is probably going to be rare considering how light the rewards are for wilderness triangulation right now.
- The other issue with making this event player-dependent is that they're able to choose when and where (rng aside) the caches will pop up. This means that you can deliberately only go to certain areas to triangulate, hoping to have some kind of advantage (whether it's aggro or non-aggro mobs, inability to PTP/transit there, whatever).
- It's also worth mentioning that a handful of wildernesses are only accessible by going through faction capitals, which means that if someone is enemied to that faction and that faction has guards blocking their path to that wilderness, they're going to have a hard time participating.
I know it's just the first handful of hours since this substantial change, but I'm looking forward to seeing other people weigh in on the system so that it can get to a place where it's a staple of conflict in Starmourn rather than something that sort of falls to the wayside from disuse.
Rhindara
4
Re: Announcements post #57: Faction Engagement Missions.
So aside from that one gripe above, I think everything seems mostly pretty solid now. No lost slivers? Yay. A chance in hell at keeping CAC full? Yay. Faction conflict? Yay.
The LAST thing I would mention would be the 'Maintenance and Upkeep' task. Some days this task is a total dud. 6 UMMs? Ouch. 5 disheet? Yeah, no problem. Simple fix would be just to remove arrays, sensors, and UMMs from the pool. Rglass and hdsastrium are also still pretty painful to spend, but if people really wanted to max out their slivers, they could sink those.
Re: Quality of Life Wishlist
ok, so I am an idiot. I had no idea that existed in that fashion. Help say shows it the other way though, so maybe take SAY TO out of the help file and just leave SAYTO.Rhindara said:You can already just use SAYTO to target says at people. If your target isn't there, you won't say anything. This way, you can still 'say to tell you the truth' or whatever without it saying 'who the hell is tell you the truth'.
Poet
3
Re: Quality of Life Wishlist
It would be really great if 'Say to' checked for a valid target. That way if you typo or your talk target leaves the room you aren't left looking like an idiot.
Poet
2
Re: Announcements post #57: Faction Engagement Missions.
More like everyone. The playerbase is small enough that you can narrow the culprit down to 2-3 choices even for popular races like human or jin. And then it's just a matter of checking who's online.
Still I'm not a fan of profiling characters by race and gender like this because it means you actually have an advantage playing a popular race and get punished for playing an obscure one. I'm pretty sure that's not what we're trying to encourage here - maybe just let's remove the signature part from the logs? if you want players to point fingers, replace it with information of which faction the slivers were transferred to. That should spark some ingame faction tension that I know some folks are hoping for.
Cubey
3