Best Of
Re: Quality of Life Wishlist
This. I feel my marks log is clogged with single orders queued on refinery. A better way to do this would be to have a sub account which doesn’t spam the main marks log.Rylek said:Can we get a mark subaccount that factories feed into and draw from? I'd love to see an actual earnings report
In addition, a credit log/ credit history command will be very useful to keep track of credits
Kirin
1
Re: Help us make your membership better
-Better customization prices
-More in-depth customization options
-Instead of lessons, a XP buff that you can activate, which gains a charge every day you log in. Can store X charges. Can use X charges at once.
-Token a day that can be used to purchase prior genelock/ship cusotmization/pet/ whatever stuff from promo events in the past.
-Stuff for the new pokemon system
-More in-depth customization options
-Instead of lessons, a XP buff that you can activate, which gains a charge every day you log in. Can store X charges. Can use X charges at once.
-Token a day that can be used to purchase prior genelock/ship cusotmization/pet/ whatever stuff from promo events in the past.
-Stuff for the new pokemon system
Rylek
3
Re: Playable Bushraki Race
I prefer having an in-game method for humans to become bushraki. Get enough cybernetics (read: pay enough money), complete an initiation quest, and bam! Race changed from "Human" to "Bushraki."
Maybe any race can become Bushraki if they try hard enough.
Re: Playable Bushraki Race
I would 100% support Bushraki as a playable race. During development, cybernetic enhancements, cyborg-like classes, etc. were some of the things I kept browsing the forums in search of. As more of these things make their way to the game, the inclusion of playable Bushraki makes more and more sense.
Re: Playable Bushraki Race
I'm not super interested in playing a Bushraki but the game is VASTLY different from when @Aurelius made that post. We have New Dikamazi. We have bushie artes. There's been a lot of Bushie RP. The biggest Bushie technology, the thing that made them "better stronger faster" in the first place... Was wetwiring, according to everything I've read.
Nykara
7
Re: Playable Bushraki Race
Given that this was at the very start of the beta I feel like things could be subject to change. Currently, we've got our hands on bushraki cybernetics through artifacts and can use them so we can see what benefits it gives. Spacers can find Bushraki in various places and fight them and win as well so it's not a impossibility. As we gain MILs we also augment ourselves to becoming faster, stronger, etc. With the temperament problem, you just described 80% of Scatterhome as well.Jerom said:Unlikely to ever happen though. Shortly after open beta started, Aurelius posted something on why Bushraki are not a playable race :Aurelius Posts: 467Administrator Starmourn staffExcept punching a Bushraki is a good way to get dead, fast. One of the reasons they aren't a playable race is that they're heavily augmented to be better than general flesh creatures (regardless of how that plays out mechanically). They're faster, stronger, and usually hopped up on all kinds of drugs that boost those attributes even further, not to mention give them their uneven *cough* temperament.
I could replace Bushraki with Solus and I swear it'd fit in every sense.
Except punching Solus is a good way to get dead, fast. They're heavily augmented (Whale) to be better than general flesh creatures. They're faster, stronger, and usually hopped up on all kinds of drugs that boost those attributes even further, not to mention give them their uneven *cough* temperament.
Once/If/When drugs are released the player base has been asking for it to add stat boosting effects. At that point we've got everything that matches a description of a Bushraki except them not really being one. All of this can be explained through storytelling and roleplay but we're just letting it sit in the junk pile. Aye, it would be a lot of work but IRE is known for it's RP and player involved events. How players shape the world around them through their own actions and effort by working with the Devs. We've paved the way through with the Gang Wars, New Dakimazi, and with the current state of the game Bushraki are 99% go but 1% no.
Not every Bushraki is privileged or blessed with artifact tier cybernetic limbs, else I when I probe A Skull-featured Bushraki gang member in Oldtown they wouldn't be laughably weak.
(Edited: Got emotional. Apologies)
Solus
3
Re: Playable Bushraki Race
I agree with this in that it would give future and current players a way to steer away from being a human. A lot of players want it and I feel that it would fit into the dynamic of the game very well. Maybe even give humans a quest that would let them augment themselves to be considered a bushraki. I see a race that has great potential in both RP and lore interactions. I would love to see our surplus of humans become more diverse and to see a branch of human society play out. How do the two treat each other? If it is a converted human are they still treated like a human? How will the rest of the sector view this? In the long run, it is such a minor thing that lots of people would get enjoyment from.
Woodro
3
Re: Quality of Life Wishlist
- A new inherent ability called COSMPIERCER ITEMS that neatly lists your owned cosmpiercer items, the same way that cosmpiercer scan does.
Rhindara
3