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Soza

Soza

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Soza
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  • I very much enjoy seeing


    that aside, I think we could easily continue to have crits as a part of the game…
  • (Quote)
    It has been mentioned that GMCP requests are very hard to get put into action, though I love this idea. I would think that a good work around for this would be just to have some small QoL updates.

    What I m…
  • Id say a good fix for this would be to scale crit damage/chance per class, then in future zones have mobs a little more beefy to make the ttk roughly average for all classes. With those changes scale the xp given up a little bit so youd still be get…
  • So you want World of Warcraft battle pets.
  • Scoundrel Tripwires not get tripped by players in your crew, Its mildly infuriating that being a good prepared scoundrel has a chance of backfiring on your own teammates.
  • (Quote)
    Merging the two, (Stupidity and forgetfulness) at the 75% tier is likely to be a little too strong, I'd say merge them at the 50% tier, and for the 75% tier give a new subsys aff that makes subsys feedback ticks slightly faster …
  • (Quote)
    *aff that now 75% of the time doesnt actually do anything because no other targets in room, and 15% of the time instantly cured*

    The reason it's bad now is that it only works 5% of the time.
  • The reason confusion is proposed the way it is, though a bit unimaginative, is that confusion is a nanoseer only affliction one of the only hindering afflictions that nanoseer can give in the mind tree. It started out a long time ago as an affl…
  • (Quote)
    WOW SPOILERS! Let them go to the area and read the signs/be warned about it by the players to entertain the rp of the zone flip gosh!

    [[ in Soza's Leveling Guide (And NEWBIECHALLENGE Guide) Comment by Soza December 2020
  • Ive made a couple comments on the discord, but ill relay them here in an easy manner so they dont get lost and add the rest of my thoughts.

    1.) Has been completed and looks good.

    2.) Both solutions fix a half of the problem and…
  • As you asked for a numpad ship flying package, I assume you installed it. It will conflict with your numpad movement, therefore you will have to make a alias toggle for it, or just use cardinal directions while on ship as commands "North", "East" et…
  • Speaking with some people on the discord about ways to make sensory more in line with muscular, even with these changes will still probably need a bit more but here's what I could come up with so far.

    Blind bec…
  • Haemophilia would probably work better as a 20s duration melter esq type ied, I'm still trying to come up with a good not super strong variant for staggering.
  • Upon further consideration, a baby haemotoxin is just a worse sickness.

    Instead: why not push the (for some reason muscular?) affliction, haemophilia into staggerings place which would give us a usable afflicti…
  • As mentioned by Steve, Shrieker and Distorter both currently seem useless with the kit given to scoundrel, though they are great if they gain a new small portion of code that make them uncurable by wet wiring for their duration. Scoundrel is mi…
  • The biggest changes that can be made to help scoundrels be more defined are really just things that should already exist.

    Scoundrel bullets should smart afflict, Why does rapidfire have a chance of doubling up an affliction?…
  • Sure ill poll my stats atm,

    Races:

    Classes:
    in Character Race/Class/Faction Breakdowns? Comment by Soza July 2020
  • (Quote) I really only think a few of these would become a problem
    1.) removing glancing/squinting balance cost would make people just script auto glance in every direction upon moving rooms.
    2.) mark enhancement, the moment you pur…
    in Artifact Ideas Comment by Soza July 2020
  • It definitely could prove for some very good character rp, each time you die going back to the location of death and trying to figure out the cause, only knowing two things, what killed you and where.
  • This is also all not to mention that after said enemying, a referendum was made in scatterhome asking if bounty hunters should be allowed to operate meaning that he knows he enemied me specifically after so long of bounty hunters not being enemied f…
  • (Quote)
    My gripe is less along the lines of it not being okay, and more along the lines of Its never been a thing for any other bounty hunter except for me. Seemed a little targeted at the moment. Also the moment I pointed out that its …
  • I'll reiterate the statement again, but never for completing a bounty, maybe people are inferring that the statment "for taking a bounty or killing someone within scatterhome territory" is implying for just simply killing them. but I am intending it…
  • Also I was under the assumption that bounty show <id> showed the bounty who filed against them, but it shows as n/a to the hunter.
  • There are in fact people who have attacked players in our factional zones enemied still, there aren't however nor have the ever been any bounty hunter eneming over it as the bounty hunter is just a tool. If this had been an issue in the past then ny…
  • Being the player in question I'd like to clear up quite a bit of inconsistencies.
    1.) as has been the rp goal of my character for literally ever. Soza wants to be the best at killing people. Literally as simple as it can be tha…
  • (Quote)
    tbh I thought it was a fluke too, but nece isnt the only one I have killed using it. I won against Azlyn in a FFA with it, and also used it to kill a few other people too. I forget who all I used it on. I dont believe its good b…
    in Fight Club Comment by Soza May 2020
  • There isn't really any that are necessary for pve, the ones that will have the most impact though will be weapondamage for bashing, ship return for ship stuff, if you really wanna take it overboard Victoryrush for bashing aswell. other than t…
    in PvE Artefacts Comment by Soza April 2020
  • Main reason I suggested shield vs healing is that
    1.) it can still have an effect at max hp.
    2.) its not a actual heal so separating the engineer from the bot should make the shield lost immediately which provides some counter-play for non…