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Death in Starmourn

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Comments

  • TCXTCX Posts: 12Member
    edited October 2017
    It's already been implied that the mind and body don't have to be the exact same because the EXP-devices (forgot the name...) are updated constantly (and you regain experience if you die and recover the body) while cloning facilities replicate your mind and body from only the last time you visited one. I assume even if you don't visit a cloning facility again for half your lifespan then die it would be the same.

    Just request them to keep a copy of your young, 18 year old self instead of constantly updating with your current, wrinkly old body :pleased: no more dangerous and shady planetside rejuv treatments, and wrinkles.

    TNA
  • RetherianRetherian Posts: 22Member
    No one else sees wrinkles as a badge of honor?
    TNAValariaRiadoMalash
  • RilkorRilkor Posts: 18Member
    The real question here is whether or not you retain the ability to drink like you were 24 when you're actually 84. 
    TNA
  • bairlochbairloch Posts: 117Member ✭✭✭
    24, 84, kinda young to be drinking, aren't you? I mean, at 24 you haven't even uprooted yet.
    QitorienTNARiado
  • PollivarPollivar Posts: 59Member ✭✭✭
    I prefer the 'distinguished' look, rather than the 'decrepit' look..
    TNAOogah_Chakha
  • magee101magee101 Posts: 18Member
    Will cybernetics be a thing? Will we be able to purchase additional security for of we do lose our ship (like a suit that can survive am atmospheric entry)? Will there be large vessels with hangers you can launch personal ships out of or do droppods similar to ODST of the Halo world? IRE is mostly known for its fantasy games and I can see already space magic is going to be in the game, so I also hope there will be a true adherence to the sci-fi aspect rather rhan full space opera.
  • Grave_KnightGrave_Knight Posts: 4Member
    So it's like Achaea's death but slightly backwards. Instead of rushing you to the tree thing, you need to rush to your cortical stack for those precious few hours of memories.
  • AureliusAurelius Posts: 279Administrator Starmourn staff
    edited February 5
    magee101 said:
    Will cybernetics be a thing? Will we be able to purchase additional security for of we do lose our ship (like a suit that can survive am atmospheric entry)? Will there be large vessels with hangers you can launch personal ships out of or do droppods similar to ODST of the Halo world? IRE is mostly known for its fantasy games and I can see already space magic is going to be in the game, so I also hope there will be a true adherence to the sci-fi aspect rather rhan full space opera.
    Oops, didn't see this earlier. Starmourn is very firmly space opera!

    Ships don't currently fit in other ships, though who knows if we'll do that in the future. There's no real reason we couldn't. 

    Atmospheric re-entry won't be a thing in a spacesuit.
  • AureliusAurelius Posts: 279Administrator Starmourn staff
    So it's like Achaea's death but slightly backwards. Instead of rushing you to the tree thing, you need to rush to your cortical stack for those precious few hours of memories.
    Yeah, exactly.
  • Grave_KnightGrave_Knight Posts: 4Member
    Aurelius said:
    So it's like Achaea's death but slightly backwards. Instead of rushing you to the tree thing, you need to rush to your cortical stack for those precious few hours of memories.
    Yeah, exactly.
    Would be interesting to see if people roleplay it. Like a case of "the Hangover" only instead of getting drunk it was death (which, honestly, isn't that the same thing?).
    AureliusCenSatomi
  • SatomiSatomi Posts: 68Member ✭✭✭
    edited February 10
    I've recently been watching Altered Carbon. It'd be neat if revival from death had that sort of disorientation/effect
    Qitorien
  • AureliusAurelius Posts: 279Administrator Starmourn staff
    I haven't seen it, but I LOVED the book trilogy. Highly recommended, though they have the most horrifying torture scenes I've ever read, I think. Like 13 years later, they still haunt me occasionally.
    SatomiArcher
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