Aebrua
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Syntax & QOL
Just a few things I'd like to weigh in on relating to clarity and efficacy with various syntax. 1) Transport Syntax p1 Unlike other transport syntax (TAKEOFF, STATION TRANSFER), KEY PTP and GATEWARP … (View Post)4 -
Re: prop system
Related: can we have a config to toggle prop visibility? Really tired of having a paragraph of stuff in every room that I have no use for 99.5% of the time. (View Post)1 -
Re: Starmourn Name Database
Have to use recreate every time I start a fresh Mudlet session, otherwise 85% of the names are just not highlighting anymore. Aside from that it's working decently enough. (View Post)2 -
Re: The tips and tricks thread
Ten batteries??? The heck, I took four and still had excess afterwards. (View Post)2 -
Re: Tradeskills
I doubt you would ever make enough to offset the cost, which is discouraging to say the least. Though I'm used to Lusternia's design system which cost less than a single Cheetoh. (View Post)2