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zacc

zacc

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zacc
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  • (Quote)
    I suspected the asteroid movement was a contributor to the frequent lag mini spurts months ago, so no surprise there. Was hoping it would get tuned down a little and not removed completely. That's a shame. I liked having to determine t…
  • I agree. Farming creates monopolies that hinder competition in the market, especially so for factionless miners. Resource spawn mechanics need tweaking.
    Are asteroids not moving anymore? I'd think the cost of tethers to keep as…
  • Need a broader array of refineries in the Ibyssian Brotherhood territory. Right now, it appears as though the only available refineries (stations and planets) in the entire territory are astrium, titanium, and ultarine. Too time consuming and c…
  • Orders are still being created (or weren't removed) for locations that are not accessible. Testing station, Ghenla, and Pinnacle of Creation, for example.
  • The needed materials appear to be the same as before, which is why I'm raising concern. Not only have the required raw materials increased x10, the time requirement for refining has effectively timegated progression via harvesting your own reso…
  • Had weird ~2.5sec spikes last night during space flight and hiccups with receiving the space map - it sometimes wouldn't come through. I thought it might have been due to so many asteroids on the personal map, because the spikes seemed to hit around…
  • Eventually, there's going to be more resources available at current costs than there are at the old costs, so those who stockpiled will take a loss in some form. Some will even take a hit if admin offered to buy the resources at the old refinin…
  • We've known for some time that those features would be tweaked at some point. I spent a fair amount just to fulfill large market orders for captaincy xp. No regrets.
    Players were complaining about resource prices from the start…
  • Is that a bug or intended? What is the purpose of enemies/allies lists if abilities aren't going to use them.
  • I would like to see a more elaborate drop system, where drop quality and quantity are influenced by bashing frenquency in an area and maybe a variable that determines the general wealth of the area (a wealthy city will naturally have better drops co…
  • Yeah, but reading news, documents, help files, managing market stuff, design new items, etc. at the exact same time as bashing? Eh... I guess it would depend on how AFK is defined in this game. Although, IMO, if bashing is so boring and tedious that…
  • Maladies doesn't respect the allies list?
  • IDK how you do all of that while bashing at the same time. Doesn't that kind of walk a fine line in regards to automation?
  • How many mobs were bashed and marks earned before hitting the threshold?

    I don't see how captaincy is more profitable. It's a massive marks sink.
  • I like negation as it is. In PvP, probably not so great (I don't PvP so IDK), but it's been very useful and convenient for me in PvE. Played the glass cannon build in other games, so being able to negate damage even if for a single hit is nice, part…
  • The more I think about it, the more I'm concerned that a sort of feedback loop with the entire production line may form. Once SF supplies are removed, the primary (maybe only) source for scoops and tethers will be players. Unless you're produci…
  • Alright, so this is becoming unnecessarily confusing. Let's see if I've got this right...
    Refineries cost X amount - it fluctuates, increasing as more refineries are purchased, and has been temporarily decreased to encourage purchasing.
    On…
  • Edit: Nevermind.
  • So the "Your Cost:" is how much maintenance will be charged per batch, regardless of whether it's mine or another's batch? If that's true, then it needs to be clarified in the messaging or help file. Absurdly ambiguous. I'm guessi…
  • Min. Batch:    10
    Refining Cost: 1 marks per unit.
                   10 marks per batch.
    Your Cost:     309 marks per batch.

    Doesn't that mean anyone using my refinery pays 10 marks per batch whereas I pay…
  • Very much hoping refining costs will be adjusted at some point. Those poor newbies and lowbies are going to be paying thousands for simple things once SF supplies are taken away.

    Still not crazy about the idea of havi…
  • It would have been helpful if that was mentioned in the help file or REFINERY maintenance command.
  • Ship probes probing gas clouds as well.
  • Yep. A little tedious to manually map. Dividing into sectors, zones, quadrants or whatever seems more efficient. I'd say... a week to complete, but knowing myself probably a month. Although, I'm beginning to wonder if it is worth the effort. Th…
    in Space Map ? Comment by zacc January 2019
  • Edit: WTH why does the comment I'm trying to make require approval...
    Edit2: Apparently, it has something to do with including gmcp in the comment. Odd.
    in Space Map ? Comment by zacc January 2019
  • And here I was, thinking it was another Scatterhome channel thread...
  • Artifact that allows for one additional oblivion mark and/or doesn't erase them when used.
    Space map expansion artifact - restores space map to original size despite server-side shrinkage
    Summon repair drones - x1/hr, while …
  • Factionless is the way to go. Just saying.
  • Unless there's some fancy mechanic that allows unique, functional designer-chosen attributes to the items, at the end of the day it's all fluff and one item from CrafterA has the same functionality as the same item from CrafterB. I don't see any jus…
  • Chance of repair kits dropping instead of probes when defeating incursion ships.