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kamdian

kamdian

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kamdian
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  • Does anyone know how to actually look at a template, by the way? I can't for the life of me figure out the context for it. 
  • Refinery maintenance fee is 1200-1300 marks yearly. Ditto goes for autofactors. If you have one of every refinery and autofactory, it’s 26k-ish yearly. 
  • It’d be nice to have a log for accounts as well and to be able to have stuff like refineries link to a specific subaccount rather than just cargo. 
  • (Quote) I agree that both are needed for a truly living world. I was taking issue with the nonsense that artifacts or other means to spend credits aren't needed. They are. One of the reasons why I have bought credits and have a subscription now...h…
  • (Quote) I’m hoping that there will be something to spend bound credits from elite on here soon
  • Credits on market, especially at the opening of a game, are usually for people like me who would rather drop real life money than spend hours bashing or questing to get marks when there is a scarcity.There’s also a finite number of skills to spend c…
  • Allowing others than you to use it, probably since it would make Engineers not nearly as necessary. Self-use only probably not. Or like up to 3 people or something imprinting on it. 
  • (Quote) Actually a cloning station you could install on your ship and allow others to assign themselves to it would be amazing. 
  • Self-owned cloning station. 

    More serioisly, something that would let you convert your own INRs to marks to cut down on the clone costs at the expense of experience would be awesome. 
  • Yeah, the corvette you have can’t hit 3k speed using that engine because it isn’t efficiently being used. It’s just not powerful enough. Only putting out 2633 your superstructure can support 4882. Go for engine 22 probably instead. 


  • The one that is like 2034 marks or something can hit 3k. Also keep in mind if your weapons are activated, that’s drawing power that could be going to cap out the thrust power needed for 3k speed and faster acceleration. 
  • Starting interceptor is size 7 and can add 1 room. The corvette Kam has is size 21 and can add 4 rooms. So it looks like that 1 room is added per 5 size if that pattern holds. Anyone have a destroyer or freighter than can check and see if that’s the…
  • (Quote) Hitting top speed requires extra power to get it. If your power is almost all used up, it won’t hit top speed 
  • Engine provides power, which does affect top speed because you’ve got a limited amount of power to push more mass. Keep in mind that the speed is a mix of linear/mini wormholes so you have a specific window of time to hit “top speed” before hitting …
  • Well yeah, if you use the same engine on a corvette that you are using on the interceptor, the corvette is going to be much slower. Do SHIP DETAILS MASS I think to show what the mass of each are. I’m willing to bet the corvette is around 4-5k and th…
  • (Quote) It’s about a 25 mark increase per level. At 30, clone cost is 750. So 40 would be 1k if the marks increase per level remains static. That also means that at 75 it should be 1875 I think. Yikes. 
  • Yeah I just found out that you can do the honors stats thing today. The more you know. I’m up to 134 now myself. I can’t believe how many marks are wasted via clones. I’d honestly rather have a stiffer exp penalty at this point, haha. 

  • I literally said "Going to toss away 750 marks to confirm" earlier on Song's combat clan to test out a theory about death and equipment durability. (spoiler alert: Dying takes at least 1% off a weapon durability even if said weapon is never used nor…
  • You can if you die. So get out there and die for the sake of comedy and science! 
  • That’s true, Saturnine. Unless you’re just wanting to screw over someone’s economy on purpose anyways. 

    Every system has an -entry- cost barrier that serves as a mark sink. I’m talking about taxes that the faction collects (except for the…
  • (Quote) I also have a shop (2 actually) and I am much less concerned about a few to do business and a steeper fee to do business in Scatterhome or Celestine space than I am about available goods to actually sell. Personally I really don’t car…
  • (Quote) Economy as a whole is another story entirely and won’t be fixed until the market orders are and the bottleneck with people having tethering in Captaincy goes away. I’m talking about a per item sold tax, like 5%, not a yearly tax like …
  • There needs to be a way to delete a ship that you ‘made’ in the star forge but haven’t actually bought parts for or assembled. I have a couple from before I knew you could cancel out of it when I was checking out configurations
  • Allow upturn or something to allow ‘force’ cover on specific mobs. Like upturn mob1234 mob12345 to allow usuage of inferno/heatwave/sunder?(can’t remember if it hits covered targets) on mob123 without either immediately getting destroyed or having t…
  • Also, there should be a way to tax storefronts within faction territory as a means to produce marks for each faction that isn’t donation/group hunt/cosmpiercer based. Also as a means to protect citizen shops since it’s possible at the moment to setu…
  • (Quote) That makes sense, thanks!
  • Would adding a conditional Berserk into the advanced Fury combo make much of a difference dps-wise, especially if it's active while unstoppable?
  • Other classes getting afflictions and ways to remove afflictions with skill level has absolutely no bearing on furies getting better by default at a higher player level given that you will have a higher health pool and thusly a longer death timer. Y…