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ekary

ekary

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ekary
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  • I mean all it does is just make one more thing to script in, add some strategy into tackling certain mobs that pose a danger of killing you instead of making a pointless mechanic that just causes us to grab a trigger line.

    I would be fine…
  • No...that's not a good comparison at all as PvP is far more in depth aspect of the game. We are talking about one single trigger that negates an entire mechanic, you might as well take that mechanic out.

    I am pretty sure every single pers…
  • PLEASE hurry with changes to the 65+ areas. This is getting to the point where there is nothing alive to kill in any place that it 65+.
  • Might as well take out the big attacks all together, no point in having it if it would never hit.
  • I don't know about making it take longer than class balance, then the attacks will never hit because a simple trigger will make you stop it every time. I think they need to just lower the damage of the power hits to be more appropriate to the level.…
  • (Quote) I grudgingly agree. I'm still pissed off that I lost 4K rippers on this "change" but there are definitely some QOL benefits that came with it. I still want my rippers back TECTON! *narrow*
  • (Quote) Yeah, I mean I literally just do IED CONSTRUCT RIPPER FROM JUNK and trigger that ish to repeat. Doesn't really matter in the end, you aren't going to sav
  • I mean, I'm not the best judge, I used to get issued repeatedly in Achaea...but I would consider that perfectly justified reason. In fact, my friends will often sit on my corpse blocking the exit so they can exact some good old revenger in case some…
  • piece        105357  a Rhodium 100x piece                8492    70        100%
    piece        113968  a Fleetfinger 1.0 piece             8150    66        100%
    piece        86218   a Fleetfinger 1.0 piece             8218   …
  • Yeah, it doesn’t matter what junk you use, the cost is the same in the end. The only advantage is saving time by creating more at once, but then again you wasted that time searching for a 50 value piece.
  • (Quote) I think you might be doing something wrong. As a 68 Scoundrel I could hunt pretty much everything. Just gotta be a little more careful. The problem is, all the 65+ areas are always empty and the respawn times are horrifying.
  • +10 points for referring to FFXIV. 
  • I don’t remember where it was, but I remember seeing an admin give a blurb about this (maybe in Discord?) They knew mods were an issue and it is on the list of things to fix, particularly the drop rate of them. I feel your pain though, I am antsy to…
  • You're probably right,  I think I interpreted the 50+ thing wrong.

    And I completely agree. The problem with Usum for example is not just respawn times but the uber hit by the worms that do 2.5K+ and the groups of two predators that I don'…
  • Any idea when those of us in to 60+ areas can expect some relief?
  • Despite the horrible state of bashing choices at the higher levels, I REALLY love the leveling model in Starmourn. In other IRE games you can get the first eighty levels in a solid weekend then it takes months to get the last few and it is infuriati…
  • (Quote) Pretty much this. Scatterhome is a wreck, I keep FTOFF 90% of the time because it's just going to be stupid things and arguments over stuff that doesn't matter. I think though that eventually those people will get weeded out by saying…
  • (Quote) How long you been holding on to that one waiting for the chance? ::awesome:
  • I think Tec hit us with that weapon chance increase. Found three P.I.E.C.E.s today.
  • Can we have rooms that a BEAST has used Opening in tagged as outdoors? Since it opens up the ceiling and lets them use abilities they normally need to be outdoors for, I think it should let the rest of us use ours as well. for example, airstrike.
  • That's awesome Tecton! Is there any issue with armor drops? I tend to get the same thing for drops and some pieces I never see. I had a level 50 torso piece all the way through level 63, only upgraded because a friend had an extra piece, still haven…
  • (Quote) Please this. One of the things I love most about SM is how it is geared toward more of an MMORPG feel than any of IREs other MUDs. A healing/support class would be amazing, and the impact it would have on PvP would be interesting to s…
  • (Quote) I mean like if a level 57 bashes in a level 60-70 area, they get reduced XP.
  • So I am having troubles with cechoLink().  Let's say I have tables set up like this:

    myTable = {
         entryOne = {
           "some",
           "stuff",
         },
        entryTwo = {
           "another",
        …
  • It would help if they would just lessen the XP you receive if you are lower than the recommended level for an area. 
  • And that just snowballs the problem. Now the 70's are in 60 spots so Thait is filled with 70's and upper 50's and us in the 60's are forced to bash 50's spots just to get SOME XP and so on and so forth all the way down.
  • Nah, talking about the Quarry. Its great at low sixties, but the respawn rate is ridiculous.
  • The only other area that is decent for the 60's has the worst respawn rate in the game.
  • (Quote) Once again...it's BETA, I have played IRE games for 20+ years and I PROMISE you this is not the cap. Keep your panties on and let the devs do their work. You will have the ability to waste your entire life away bashing and never stop …
  • 75 is not the level cap. There will be more levels, remember the game is in beta right now. If you lift the XP cap then you are just going to lose all your XP when the cap increases.