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asimov

asimov

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asimov
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  • From my logs, it appears mobs now react to the starting message of unload, while previously they only countdown to their initial attack after taking damage from the first shot.
  • (Quote)
    Most of what makes scoundrel hunting interesting to me is thrown out of the window with the change to unload. Mobs that previously take 4 bullets from it at the start can only be hit twice now. It also becomes harder to use it to end a…
  • @kamdian I agree. No artie isn't practical. The originator of that idea is most likely joking I think.

  • For every player happy with the existence of a high pay wall where they can throw their money at, there exists an unknown number who would turn away. If these unknown number had stayed because they perceive the pay model to be reasonable, they …
  • (Quote)
    Couldn't agree more especially with the bolded. I do hope people will try to push their vision either in game or here in the forums but not try to lobby the devs for mechanical changes. I think it's healthy that here in the forum…
  • Perhaps another way would be to build a faction bottom up instead of from the top to bottom. So instead of deciding who the leaders are, start from the smaller components first. Using Scatterhome as an example, different groups can form such th…
  • This might be something that is sector wide. We bring with us our familiar idea of what a faction should be like, blocking off all possibilities we have not dreamed of. We do this unconsciously. Gotto remember this is sci-fi, futuristic and a place …
  • (Quote)
    I like the infighting. I fear it won't last though as politicians gain control and make everyone conform. Would love to see Scatterhome with a weak government but strong mafia dynasties, corporate clans. Then it will fit the webs…