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Yayeh

Yayeh

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Yayeh
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  • Thank you Garryn! Much appreciated!
  • (Quote) Yes, I just wanted to verify that this remains true post-changes, regardless of what specialization is chosen.
  • Also, I want to throw some thoughts out on specializations. I have not chosen yet BUT, I actually see all three specs viable at the moment for different reasons, depending upon receiving clarifications for these questions:

    1. Will freight…
  • Another question: do personal market orders reflect your specialization? (I. E. Do miners get personal market orders primarily for materials, while manufacturers get personal market orders for final products?) 
  • Has there been any decision on whether or not bonuses derived from achieving previous manufacturing honors are still in effect or not? (I.e. Mastering gases/asteroids/products) 
  • @Rhindara Oh man, I laughed at a ton of these. Awesome ideas! 
    • Countermeasures 1000 - Use countermeasures to stop 1000 missiles.
    • Completed: Rhinda…
  • I guess the only current way to do this would be to put a ridiculous price via market offer on the products needing transported and a corresponding order price at the final destination. Someone would be deterred from stealing them, because they'd pa…
  • And just a curiosity question --- is shipmodding going to be part of upcoming economy/tradeskills development, or is viewed as a further-on-down-the-road type of thing once other aspects of the game are in place?
  • I'll put my two cents in here. For reference, I fall under the "a single player (with enough time on their hands) can perform every task in the manufacturing chain by themselves and doesn't require the help of anyone else" category for the most part…
  • I admit that what I chose (PvE mechanics) is not my top choice. Still waiting for ship modding!!! But under the definition of "the next big thing," I understand that ship modding would only effect a handful of players. I would like to see more group…
  • I don't mind having the ability to get away via overload. Granted, I might be biased, BUT 1) It's a super awesome reward for grinding to Admiral and 2) Admirals are the only pilots to lose captaincy xp (8%) upon destruction of ship. This is HUGE, pa…
  • All of those ideas sound a lot of fun! It also addresses a lot of issues that arise, like "Okay, this ship build looks good in blueprints, but will it actually work?" (I. E. is ship turn going to be too awful? in Ship Improvements and Ideas Comment by Yayeh May 2019
  • Oh! Gotcha. Technically, missiles can "miss" in the form of an EM missile bypassing the shield and doing zero damage.
  • "Missiles - Change missiles to 'missile salvos', and give the missile turrets 5 missiles per salvo with a longer per-shot cooldown. Alternatively, increase missile production output so it's closer to ~30 a shot, making it worthwhile for damage/marks…
  • One thing I'd like to add as feedback to the last ship overhaul is the turning speed and acceleration of larger class ships. While I understood the intention of making a larger distinction between ship classes - - and one of these ways was to increa…
  • Or add something like an x% chance that completing a devourer incursion spawns a super difficult devourer queen which requires group ship combat and gives really awesome rewards? 
  • -- Xiphiidae ------------------------------------------------------------------
    Make/Model:: Wayland Astrotech Quasar
    Class: : Light Battleship
     
    Hull Color(1): Ixsei Indigo Hull Color(…
  • This might be over thinking things, but one thing that slightly irks me a bit is that there is no RP explanation as to why the stations become damaged over time. If the damage was explained by, for example, a giant tentacled space monster periodical…
  • Hyperspace Drive - Increases maximum ship speed to 4k when toggled. Weapons are disabled while toggled and cannot be used for two hours after toggled off.  (This is to prevent a ship from abusing the mechanism by simply flying away, then rejoining a…
  • SIC Courier Service VIP card - Courier service will transfer cargo from one station/planet to another with a cooldown of 24-hours 
  • 1st of the Year announcements in Song!

    (Song): You say, "Happy New Year everyone!"

    (Song): Reeloc says, "Aye. Happy New Year!"

    (Song): Dakkis says, "Into the winds of time we go! In Unity an…
  • Yes, you can harvest clouds at any speed. It's been a bit easier for me to set the ship's maxspeed lower when harvesting.

    And thank you Ilyos for looking into things!
  • I haven't had time until now to really lay out my thoughts on this (which are a lot), and for ease of reading, I'll be separating my long-winded response into three sections: 1. If there's a cap on gas clouds, why I do not think the initial farm see…
  • It was such a great event! Thank you so much!!!!

  • [a brief, but satisfying snippet earlier in the event...]


    An agitated Ry'nari conspirator looks nervously at Digit.


    You say to an agitated Ry'nari conspirator, "Where's Vega?"


  • Ahhh, I didn't realize. I guess we just lucked out without having any umm missions until now. We did have sensors and QPCs

  • Now that Danica got to 100% station operation, the missions have increased in difficulty by adding the requirement of bots autofactories. We're looking at a requirement for 4 umms, which breaks down to 4 paristeel and 4 nanoplastic to repair the hul…
  • Station name: Danica
    Location: Danica (170, 170)
    Hull: 100%
    Life support: 100%
    Shield: 100%

    (Song): You say, "Station 100%!!!!!"
  • I love the changes!!! :D 
  • The experience I had yesterday with them was tedious. Granted, it took us awhile to figure out that shops were on stations (and we wasted a bunch of time trying to search every single nook and cranny in cities, deserts, forests, etc.), however when …