Skip to content
Avatar

Xeorm

Xeorm

About

Username
Xeorm
Joined
Visits
80
Last Active
Roles
Member
Points
10

Comments

  • Could we also look into giving them a separate bit in the inventory? It really clogs the inventory screen. Makes things weird when you go looking through it or need to use a quest item that shares a name with junk.
  • Could probably do too with more variation in difficulty ratings. 
  • Figured out the issues with the function errors. Unrelated. Highlighting bug is relevant though.
  • Swapped to fury recently at 15 and had issues finding good stuff. Grabbed the lvl 1 gear hoping for some drops while I experimented with the class. Took forever to find a new weapon. Last hour even. Did manage to find 3 feet armor pieces and 3 other…
  • Glad to see they managed to bring the important art.
  • There's trees in the Song newbie area you can climb up and attack from against mobs. It predictably doesn't do anything but waste time.
  • Evasion runs into the same problem it does on any type of game, MUD or normal really. If I'm caring about damage reduction my main concerns are worst case scenarios and average cases. Worst case scenarios by definition don't apply evasion so it's us…
  • Spike at least does a good amount of initial damage over junk. Admittedly didn't have a chance to test on much. Anything died too quick to make claw anything but the best. 
    in Engineer Comment by Xeorm December 2018
  • So far the only thing I'd like is some variety while hunting. It was nice to see that abilities of all sorts worked on mobs, but claw being the only one worth using is kind of a let down.

    Small tip: workstations can be deployed in the shi…
    in Engineer Comment by Xeorm December 2018
  • To add my experience, I went in last night and used 3 batteries and ~20 repair kits. That comes out to ~750 marks in costs. By this time I'd already experimented with incursions and so had some experience with ship combat. For comparison by that poi…