Tecton
Tecton
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(Quote) I think the build system is a bit to slow to change (it currently processes once per real-life week), I could definitely see scaling it back to run through every day or two
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(Quote)Darios pretty much hit the nail on the head here, would trivialize PVE content, especially when in a group. You could just prep and kill any mob in 1 - 2 balances.Saying that, the executive deci…(Quote)1) Forcefeed working on mobs was unintended (we'd just missed a check on that ability) - we'd changed that to bring it into line with the other classes in terms of instakill blocks.2) Yep, there's a lot of f…(Quote) We're doing some retrofits on the first 50 levels at the moment to try and resolve some further sticking issues, once that's all done, the next stages will be polished and released.
(Quote)1-2) Yep, covered offloading stuff on the first page.3) I'm still in two minds whether to keep tradenets distinct between the factions, or just open everything up as one big trade network (and have per…(Quote) Yep, we'll open up general classleads in the near future, and ideas like this would be fine additions.
(Quote)Hmm, tough one, if I was to put them in an order as to the current appeal as opposed to our other games, I'd say1) Ships2) PVE/PVP3) Economy/Crafting4) RP (I currently put this la…(Quote) Yeah, there will be expansions to this as part of the bounty hunting system.
(Quote)Many of those are tied into the main questline, and you'll see them as the story unfolds further.(Quote)1-2) We were going to offer paid expansion this way (pay x for y more slots), but I think there's likely a better way of doing the system (perhaps something reward-based)3) The original idea with shopfronts was that they're …(Quote)This is a bit of a legacy policy from the early days of Achaea/IRE when you used to get lessons every (x) minutes of playtime. It still has a place, since we do have promotions that you get (x) after (y) playtime. From a personal…(Quote) There's nothing in place at the moment, but we'll probably want to have some form of lifecycle mechanic for them in the future.
(Quote) Yep! We'll be opening up applications in the near future.
(Quote)1) They're based off the environment type of the room.2) If they're needed, it should spawn some once every hour (off the top of my head), up to a maximum of 4 (again, top of my head)3) Not in the traditiona…(Quote)A mystery for the ages!(Quote) Yes, will be a "give up your character" sort of thing - I can definitely see where you're coming from, but there needs to be that segregation from mortal bias and ties to ensure that there's a fair and level playing field.
(Quote) Hrrm, yeah, there's one in the system, but I guess it's not firing. We'll get it fixed up and retroactively applied.
(Quote)1) They're in pretty good shape now, there's still some balancing to do.2) Yep!3) Yeah, we've got a couple of class ideas sketched out. They won't be out for a while though!4) Eventually we'll likely no…(Quote) Hmm.. most things have been discovered/tested, so we've been happy with that element.
(Quote) No plans, no. We're a multiplayer/social game, and we're definitely wanting large social melting pots in the form of factions, rather than subdivided ghost towns in guilds/houses.
(Quote)I'm not going to give out numbers or strategies, so paring this down to the ones I will answer!Affinity: It syncs with zap, and synergises well with other classes. Whether it's really worthy of being t…(Quote)Better research options to help craftspeople flesh out their stable of items a little better.Another idea I'd pondered was moving proprietary parts from a per-mod to a per-manufacturer basis, so that when ma…(Quote) That's something that will be revealed in the future!
(Quote) Definitely on the cards, especially things like designs designated to other orgs freeing up slots. I don't have a definitive timeline for this yet, but it's on the books!
(Quote) Now that the initial rush of craziness is starting to settle down, yes, you'll start seeing some RP events. We'll also be opening up a volunteer call in the near future to get some more hands on deck for running small and large scale …(Quote) Yep! You'll probably see those in future areas
(Quote) It was started by a volunteer builder, and finished/polished/bugfixed by @Oryx
(Quote) The next ship numbers passes and tweaks run is scheduled after the upcoming Cosmpiercer updates, and the bounty hunting system! You'll likely start seeing the first changes next week sometime.
(Quote) We've gotta tweak a few things on that system before we release the player-writable ones. You can expect them in the very near future!