Tecton
Tecton
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(Quote) Yes!
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You'll be able to found clans from day 1!
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(Quote) There will be elements of that, yes.
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(Quote) Since we started from scratch with Starmourn, unlike our other games that inherited their coded base from Achaea, we had the chance to change things up here, meaning abilities will always work on players and denizens alike. There are …
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(Quote) Time is centrally synchronised by the Ysaari to Galactic Standard time.
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(Quote) 1) For opening, Scoundrels will just use the PIECE.
2) You'll have to wait and see.
3) Titles are earned through actions.
4) There will be clans, but the main social organisations will be your factions. We're not going … -
(Quote) Many of our quests used instanced items and denizens that are generated for the quester.
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The clouds just rolled over here, so if they clear in the next half hour or so, I'll be out there!
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Some of our goals with our combat system:
- Easy to learn, harder to master.
- No massive need for scripts
- Being able to distill what's happening down to basic information easily
- No single kill path, many classes hav…
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Definitely will be in a state of improvement every day until the end of days!
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(Quote) Not really!
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(Quote) Probably not right at launch. I can definitely see some RP utility being added post-launch.
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(Quote) Indeed!
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You'll notice a few of us have Starmourn staff tags next to our names, so here's the who's-who of the Starmourn Team:
- @Aurelius - Matt, IRE CEO, Sarapis f… -
(Quote) Stats are not tied to race, in fact, race has no bearing on combat balance! You're free to pick whatever your little space-heart desires!
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(Quote) You'll be taught to fly a ship in the intro (at this stage)
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(Quote) Very likely, yes. Won't be at the game's launch though!
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(Quote) We mainly focus on our Nexus client these days, which has a mobile mode!
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(Quote) When it's done! We're working day an night trying to get it finished ASAP.
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(Quote) But definitely something on the cards for post-launch!