Tecton
Tecton
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(Quote)
- Yes, they'll be able to switch out their titles easily!
- Currently, you're presented with an option to further customise your character before you start the intro, but we'll likely integrate it into Nexus graphically (a…
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One thing that we're doing, that I mentioned in another post, is we've removed the differentiation between mobs/denizens and other players. You'll be able to use all of your skills on them (*). This will give you a far wider toolset to work with tha…
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(Quote) Neither, but you'd hate to see our data overage rates...
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I don't necessarily think that our games are straight up pay-to-win (well, speaking primarily from my experience in running Achaea). I always try to ensure that skill played a bigger part in the overall outcome of any battle than the number of artef…
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Communications and the like will be done through the commsphere, which is kind of a next-gen internet.
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(Quote) You'll have to wait and see.
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1. There will be two types of tradeskills, custom design items, like clothing, which don't serve much in the way of mechanics, and there will be some item creation skills that will construct goods that have an impact on combat.
2. Players… -
No immediate plans for this, sadly! Your poop ejection emotes will sadly not be seen outside your shit.. I mean ship.
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I'd like to think if we've discovered skip drives and near speed of light travel, we've come up with a better system of waste management.
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For launch, we're going to have varying atmospheres on planets, more than weather/seasons.
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As Qitorien said above, we'll have player-formed clans at launch, which are generally free-form, and you'll be able to tailor their RP purpose to whatever you please! We won't have an official "corporation" designation for clans (at least at launch)…
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Will answer the Tukkav one - 170cm on the tiny end through to 244cm on the tall end.
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Yes, you'll be able to target people and things in emotes, and prepend!
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(Quote) Indeed, you'll be able reverse the visible signs of aging!
in What age are we starting at? Comment by Tecton September 2017
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No plans for it to be anything other than cosmetic at this stage.
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Yep, we'll definitely have player-created food!
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(Quote) Not something we're looking at changing (already all coded up), though I'm curious as to why you want slower time?
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Mostly similar, we're locking in days of the month to real-life time, so the 16th of the month is 1600 gmt, so makes it a lot easier to coordinate in- and out-of game times
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You'll get some notice beforehand, don't worry!
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When it is ready
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You'll be able to pick from a range, which varies from race to race!
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Yes indeedy!
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We plan to offer different exosuit frames with different appearances post-launch!
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Colonisation of certain applicable celestial bodies is something we've discussed as an option for the future, but not something we're going to have at launch. The extent of starship personalisation will have to wait for a more full info release!
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That's pretty close, actually!
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While we'll have some non-bloodthirsty ways of gaining xp, we won't have a completely pacifist means of advancement at the same rate as bashing/hunting (at least at launch), I'm afraid.
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Don't worry though, I'll still be around! Some might say I'm the better half, at least better looking :P
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Hey everyone! We really appreciate the great questions, but I feel this thread will turn into an unmanageable behemoth if we keep going at this rate. What I'd like to see is a new thread for each of your questions, that way it's easier for people to…
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(Quote) We'll be releasing more info on this in the future, but don't worry, we're not going to make dying too painful!
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(Quote) We'll have nexus available, yes. We may make some mods to the default layout to suit Starmourn a little better though!