Tecton
Tecton
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You'll devise your own character's backstory, yes.
- If you want to play a bitter ex-mercenary BEAST pilot, that's great.
- If you want to play a crazed "robots are the master race" engineer, that's cool too!
- Want t…
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There will be a storyline that you follow as you level up your character, that lasts from the newbie intro until the max level. There will be elements of that which are modified by your class in different ways, but the majority of your character's b…
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And while I kept this open longer than intended, it was just a temporary thread to answer a flurry of questions at once! Thanks to everyone for your great questions, and if you have more, please feel free to open a new thread with your question in t…
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(Quote) Nope, only space narwhals.
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(Quote) Will preface this that a lot of the ship systems are still in a fluid state, so answers here may or may be accurate at launch!
Prosthetics: That's a thin line, I'm not 100% sure which side of the line we'll fall on t… -
(Quote) We're coding things up to minimise the need for scripting as much as possible. Most of our skills are designed and timed in such a way that you're not trying to compute and type commands so fast that you need to script it.
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(Quote) Ranges from repairing/rebuilding a room prop that you're taking cover behind, through to attacking your target's wetwiring system, through to attacking their electronic weapons and devices.
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(Quote) Earth disappeared 921 years before the game opens, and the only humans are descendants from the 900 humans that the Free fleet rescued from prison, there's not really going to be much, if any, relevant knowledge of RL current events. …
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(Quote) No plans to limit communication at this point in time, while it conveys a sense of scale in theory, it is just immensely frustrating in reality
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(Quote) No self-marriages, but we'll be offering polygamous marriages.
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(Quote) Shops will exist as digital shopfronts, yes.
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(Quote) Certainly are exploration ranks! No mechanical benefits for ranking up at this stage, but there will be some rewards!
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(Quote) We'll be doing a post about that in the coming weeks with concept art and all the frills!
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(Quote) For launch, we'll likely just have weapons be limited to just the options available to your class. We do have plans to open this up to have more freeform weapon use, but it won't be as effective as using your class skills. As we only …
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(Quote) No plans for anything like that at this stage, sorry!
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(Quote) That's definitely a real issue with planets being so compartmentalised and requiring traversal between. While space flight is available to everyone in the game, we definitely don't want it to be a drag to move between planets. Somethi…
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(Quote) We don't have any firm details on that system as yet!
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(Quote) Clothing won't have any tangible effect apart from how faaaabulous you look to others.
It is possible you might encounter some lowly race who does not possess the requisite mental capabilities to achieve spaceflight.
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Also to expand on this, we've tried to consolidate most things under a single root command, and every root command has an extensive syntax. Cant remember the commands to do something with messages? Just type MESSAGE and you'll see:(Quote) We're definitely trying to keep things familiar (basic syntaxes and common system interactions) for those who have played IRE games, don't worry! We're not going to change what works! In most cases we've streamlined and improved thing…(Quote) Hrrm, let's seeeeee:
- Very reduced differentiation between players and NPCs, all abilities and skills work against both equally.
- No complex curing systems required/needed.
- Great from-scratch quest managemen…
(Quote) Hrrm, that's a tough one, I think the PVE and the PVP systems are going to be well liked. We're trying to really push an "easy to learn, more difficult to master" approach, so that there's not a massive learning curve to pick it up, b…(Quote) Crafting will be simple to get into at launch. We're likely going to have your first tradeskill slot unlock at a reasonably low level.(Quote) We'll have two types of tradeskills when we launch:
Custom design skills which are similar to those in our other games, which allow you to custom design an item (clothing, food etc.). We've coded this up from scratc…(Quote) BEASTs have customisable loadout, you have different mounting points on your suit that you can fit different weapons!Should have spoiler tags now!(Quote) I watched the first episode of that the other day, I liked it, but didn't feel as comedic as I'd expect from Seth McfarlaneThere will definitely be conflict points to fight over, be it as a persona or in your ship, and we'll undoubtedly continue to add more of these based on how players interact with the world and each other!Yep, they vary from race to race.(Quote) They don't overlap, really. I mean, yes, you could post that you have white hair, the traits would show that you don't<…