Tecton
Tecton
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(Quote) Nothing we're ruling out!
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(Quote)- Ship Equipment: There's a bunch of ship modules coming in the very near future, weapons/utility/cosmetic mods will flesh out this area some more.- NPC Ships COF: They did until a couple of weeks ago,…(Quote) They're very tight braids, not tentacles.
(Quote) Definitely something that we'll expand, yep! We're aiming to use the wiki (wiki.starmourn.com) as our main information/lore reference, so we'll work on adding more details there s opportunity presents.
Just as a heads-up, I'm in transit for the next 48 hours or so, I'll be back to answer the questions that are outstanding then!
(Quote)Scoundrels are intended to be the dirty fighter/win at at any cost style of class. Not your typical MMO/MUD rogue/serpent, more just employ whatever means necessary to get the job done.I do agre…(Quote) We'll do things a bit better than this!
(Quote) I'd like to, yes! Something we can look at down the line when the bigger projects/fixes are done.
(Quote) Yep, I've mentioned some changes a couple of times in this thread now.
(Quote) You mean for orghelp files? Yeah, having things go back to the original index should happen - we'll get it fixed up if it's not.
(Quote)In the future, without a doubt! Nothing immediately planned though.I think the biggest thing I was looking forward to was opening day, being able to finally show you guys what we'd been working on for …(Quote) Yep, and yep!
(Quote)1) Knocks your target off-balance, if they're already off balance, knocks them further off balance. Currently 2 seconds.2) Should work for most mobs, just wont work for certain enemies, like faction and cosmpiercer gua…(Quote) More weapon options is our #1 prio BEAST update at the moment!
(Quote)1) Item customization will come after beta, yep.2) Not something currently implemented, no.(Quote) You have housing on your ship! But yes, there's plans for a colonization system in the future.
(Quote)1) Hard to say if we will - one advantage with mods having level restrictions is that it lets us hide some rare/ultra rare drops in the lower levels as well, giving you a bit of a boost in those levels, while not creating massive…(Quote)Double-quoting since these are related.Yep, all of this stuff will come in time. You have to remember that the other IRE games have had 15+ years of development and we've only been open for 6 weeks(Quote)1) Definitely, reworking some of the duplication here and some other consistency changes are on the cards for the future.2) No immediate plans, but something I do want to look into! Like other things, it's a delicate b…(Quote)1) I'd say our players are just too cool for that - get it? Cool = not hot? You know... Ok, I'll see myself out.2) Definitely, that's why we're not putting houses/guild equivalents in. Dynasties are great, but most of our co…(Quote)1) Racial name examples are listed in HELP NAMES, Naming conventions for planets are (unless specifically named) are zonename-suffix (RA-3051-Kerrind for example).2) That's a shortcoming of our clothin…(Quote) Yep! Once things settle down a bit, we're planning on getting a system in for that!
(Quote) Yeah, the modding system hasn't worked out as well as we'd envisioned, so we're adding some new mechanics in the near future to help modders get started and advance their research without relying strictly on drops.
(Quote)Favourite moments - Haha, there were many "HOW TF did they manage that" moments when players do what players doNone imm…
(Quote) We don't really give out much in the way of formulae, just to keep a bit of the mystery there (and not devolve everything into a numbers game) - sorry!
(Quote)1) Chess - Technically, there's no reason for it to not get added, as the code is somewhat easy to port over from the other games that run it. Thematically, we'd likely theme things a bit different than earth chess.
(Quote)1) Fun artifacts - sure, we'll be adding more as time an opportunity present. If you've got specific ideas for things you'd like to see, submit them via IDEA in-game, or there was an artifact idea thread floating around that you …(Quote) Potentially, yeah - I'd like to do some changes in nexus to adjust the layout when you're on your ship (make the map more prominent etc) - so that would come with GMCP code to support it.
(Quote) I don't see any reason why not, file an IDEA if you haven't!
(Quote) No immediate plans, but that's not to say it's not a bad idea, just not something we'd considered necessary. Probably something you'll want to submit via a classlead report when they open in the next couple of weeks.