Tecton
Tecton
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(Quote) Varies by class! Currently it is this:
Engineer = Medium
Fury = Light
Nanoseer = Medium
Scoundrel = Light
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(Quote) No plans to, no. Manual labor? sheesh, that's so last millennium
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(Quote) 1) Buy/find.
2) 7
3) Nope!
4) There are battlemasters, which are the class-specific tutors that are generally easy to access from any of the factions. We also have support for generic tutors, which we may use, but we li… -
(Quote) From orbit, with laz0rs.
ETA: If this is a serious question about the presence of a fishing skill, no, there isn't one! -
(Quote) This is just handled automatically, as it'd be too much of a pain to be defenceless while you go and attempt retrieval!
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(Quote) One of our original systems actually. I'm most excited about our combat and targeting system for mobs/npcs/denizens, pretty much every ability can be used against mobs! Unlike the other IRE properties where you might get 2 - 3 abiliti…
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(Quote) New bots, yes. Second hand ones have a mandatory 14 days bleach bath before delivery.
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Items are delivered to you instantly, yes. You do need to be at a tradeterm to access the tradenetwork though. I had originally pondered being able to do in via the commsphere from anywhere, but it feels more fulfilling, especially in a multiplayer …
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(Quote) There's an option, as a shopkeeper, to hide your name from the listing!
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Player shops are handled "in the cloud", as it were, where any player can set up a digital shopfront and sell their wares. Customers will find a tradeterminal and browse the shopfronts, and the goods inside them. There are different trade netwo…(Quote) 1) There will be, so people can share and discuss scripts.
2) In general, should be base JSON, most browsers block you from downloading .js(on) files now, so we renamed it to .nxs.
(Quote) 60s?!?! You obviously don't work in game development! :surprised: *books a facelift*Yes, you can change your mindsim personality at any time!Welcome! Great to have you with us!Clans are clans as it currently sits!(Quote) 1 + 2 - Definitely, your intro storyline continues all the way through to max level too!
3 - I imagine that players will find a common area to congregate on their various faction homeworlds!(Quote) Certainly not, we're just allowing you to do it by default in Nexus
(Quote) You'll dock at stations and then take transports to nearby planets (or nearby stations)As soon as possible! We're working hard each and every day to get it open!(Quote) Hi Kevin,
Yep, there's a command ship captains can enter to see what's in their current zone, with X/Y Coords, direction, and distance. You can then attempt to fly there manually or you can enter a command to have the syste…(Quote) Entirely distinct!(Quote) While we don't have space NPC AI for this specific scenario, I could definitely see it being added!1. Currently no plans to have any major mechanical disadvantages by not being a member of a faction!
2. Nothing specifically coded to encourage/discourage solo over group combat, our combat is a bit different to other IRE games, so we'll see h…Freelancer, naturallyThere's some non-ship inter-system travel available, so you should be fine in a situation like that!We use an artist out of Italy named Mirco Paganessi. You can see some more of his work at https://www.behance.net/Odiolaminestra- Don't be in a hurry to reach the end, enjoy the journey. MUDs aren't like MMOs that the game only begins when you hit max level. There's very little of the game that you can't do at any level.
- Don't be afraid to ask for help/advice -…
Great idea, probably not something we'll have for launch, but I don't see why something like that wouldn't be added in the future!You do it yourself, as in you pick and enter the commands for attacks you want to do next!Additionally, one of my goals is to reward skill more than artefact level, so if you're a better combatant, you'll generally beat a lesser-skilled opponent who may have supported the game through purchasing credits.
This won't always be …