Tecton
Tecton
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(Quote) Different weapons are different sizes and go in different slots!
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Yes, all members of the same class have the same toolkit when they've learned all of their lessons. That doesn't necessarily mean they'll fight the same!
Take BEASTs for example, there's a a variety of weapons that they can mount to thei… -
To further answer the question, there's very little configuration in terms of wetwiring, you can just change your overall priorities (health over afflictions etc.)
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Combat in Starmourn isn't really about stacking afflictions like the other games. Afflictions themselves are designed to be short-lived (and cured hands-off), but they have a carry-on effect after being cured, that's where your strategy will come fr…
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Bandus was pretty spot-on with most of the answers!
For #3, the ability to enemy/unenemy is an investable power in the faction system, so you might be able to shop around and plead to different people, should you not get along with the h… -
(Quote) You should be free to do a bunch of that stuff, most of it doesn't really need any hardcoded support!
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(Quote) Most classes have a support ability or two, nothing is really aimed at being an entirely support-focused class though. Being said, we're doing PvP/combat in Starmourn a little differently, so maybe you'll have better luck being …
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(Quote) Yeah, we still have to do a polish pass on the messages for abilities, so don't worry, it's not the final!
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(Quote) Damage from size - sort of!
Damage: They all do thermal damage when they explode. -
(Quote) - Pretty much most attacks are instant, there's some large-scale room-wide AOE attacks that have a telegraph/lead-in time before they do damage.
- Props don't cause all attacks to fail/miss, depends on the attack type (melee, in-… -
(Quote) Getting onto ships: If someone is careless and doesn't notice you following them, maybe, but otherwise only if they give you permission to board.
Damaging ships from inside: No plans for that at this point in time, who knows in t… -
Ask and you shall receive!
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(Quote) No, it's relatively free choice. Usual name restrictions apply, we'll likely dissolve any dynasties that have names that try to get around restrictions.
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(Quote) No plans for any system or admin controlled dynasties, they're all in the hands of you guys, the players.
You can leave a dynasty, but you'll forsake your surname if you do, and there will be a cooldown before you can join… -
You can form one yourself if you have the funds to do so. There's a relatively low membership count required to unlock the ability to set/use a surname.
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(Quote) I know a couple of people who use Mushclient with their screenreader with fairly decent efficacy, and I know the Mudlet team is working hard on adding screenreader support to that software as well! The future looks bright for screenre…
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(Quote) They're entirely freeform, with the number of rooms you can build being a product of the size of your ship's superstructure.
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(Quote) Yes, they'll have their own channel/news etc.
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We do have group-editable help files and the like though!
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We don't currently have org projects, but wouldn't be a hard thing to add.
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(Quote) Dynasties don't need to be a biological family, they can be any grouping of people really. So yes, they could be a grove or a named player-run business empire.
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(Quote) Dynasty is the only way to get a surname, I'm afraid. There's nothing stopping you from forming your own Dynasty though!
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Dynasties will be in the game from day 1, so players will be able to form them from the get-go. Joining dynasties is currently unrestricted by level. We may tweak the min level to induct someone in the future though if people just blanket invite and…
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We changed things up with surnames, they're now tied to Dynasties, rather than just a selection of racial surnames that you'll pick from. Even if you do join a Dynasty, you won't necessarily be forced to take on a surname, but you have the option to.
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We'll likely have a Beta tag on the loginscreen and or/when you log in with Nexus. -
(Quote) *two people who can beat the defences!
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(Quote) Celestial bodies will be generally fixed placement, just to save confusion, we may (and do) place other small orbiting bodies in close proximity, but they don't move at this time!
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(Quote) Almost all space stations are able to be docked at freely (outside of factional space if you're an enemy). We don't have immediate plans to allow player-based air traffic control at this point, but it's definitely something we can loo…
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(Quote) You could be a rogue, yes. You won't be able to capture a cosmpiercer if you don't have a faction though, as all members attempting to capture need to be from the same faction.